Lightwave Tutorial :) https://www.youtube.com/watch?v=WG-AcVLMJRg
On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Other sample for houdini > https://vimeo.com/147216148 > "define parent and children_list attribute by impact radius, than use > those attributes to get each primitive's rotate axis and pivot." > > On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> http://www.mustaphafersaoui.fr/folding-title-generator/ >> >> Design put aside, I really like how the polygons are rotating as if they >> were parented to each other, unfolding the polymesh. >> >> I have no clue how this is done. >> How to have the polygons follow each other while beeing rotated. >> How to create the vectors that determines the direction of the rotation >> along the object. >> Like if it was unfolded... >> >> Does people around have some clues ? >> >> I remember polynoid released something close, but more for straight line. >> I've seen this but for Houdini and limited to tris : >> https://vimeo.com/125420748. >> >> Anyone interrested in doing something similar ? >> >> > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*