Lightwave Tutorial :)
https://www.youtube.com/watch?v=WG-AcVLMJRg

On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Other sample for houdini
> https://vimeo.com/147216148
> "define parent and children_list attribute by impact radius, than use
> those attributes to get each primitive's rotate axis and pivot."
>
> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>
>> Design put aside, I really like how the polygons are rotating as if they
>> were parented to each other, unfolding the polymesh.
>>
>> I have no clue how this is done.
>> How to have the polygons follow each other while beeing rotated.
>> How to create the vectors that determines the direction of the rotation
>> along the object.
>> Like if it was unfolded...
>>
>> Does people around have some clues ?
>>
>> I remember polynoid released something close, but more for straight line.
>> I've seen this but for Houdini and limited to tris :
>> https://vimeo.com/125420748.
>>
>> Anyone interrested in doing something similar ?
>>
>>
>


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