I just solved the uv part, meaning each polygon is now covering the hole 0-1 UV Space. But I'm not sure it helps, I've tried all sort of indices in the render tree but it's not working.
On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <probi...@gmail.com> wrote: > What do you mean you solved the 1 picture per polygon bit? > > In my case you see it's a grid of the images I want. So, it's just one > file I have to deal with. I don't know how you would do the switch for 100 > pics. For index though can't you just call an ICE Attribute in the Render > Tree. > > Sorry not being much help. Didn't spent much time in the Render Tree. > > Cheers > > > > On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> I solved the UV with a python script (attached) from Piotrek Marczak. >> Wish I could do it in ICE... >> Now I'm fighting to have one picture per polygon index :/ >> If someone has something.... >> >> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <probi...@gmail.com> wrote: >> >>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >>> >>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com> >>> wrote: >>> >>>> Hmmm I've done that the other day, but in LightWave... ahaha >>>> >>>> I basically transformed the UV coordinates per polygon based on it's >>>> index to fit a grid of images. insteading of having separate image files.. >>>> Can you do it in ICE... dunno, never tried it x) >>>> >>>> Good luck >>>> >>>> >>>> >>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel < >>>> facialdel...@gmail.com> wrote: >>>> >>>>> Hi there, >>>>> >>>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99. >>>>> I'd like to have one picture applied per polygon of a polymesh. >>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to >>>>> polygon2, ) >>>>> - How do I set the UVs ? >>>>> - How do I tell the Shader to pick one image according to the Polygon >>>>> ID ? >>>>> >>>>> I can do it with particles, but I would like to do it with polygons. >>>>> >>>>> I'm sure someone already did this ... >>>>> >>>>> Thank you ! >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> *------------------------------[image: >>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>> <http://probiner.x10.mx/>* >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> *------------------------------[image: >>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>> <http://probiner.x10.mx/>* >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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