Yes, that's what I'm thinking too.
Can't we build a "select case" thinguy within the render tree ?

On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <xsiml...@gmail.com> wrote:

> looks like the "Time Source" parameter on the image file nodes does not
> accept ice attributes on a mesh.
>
> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:
>
>> I just solved the uv part, meaning each polygon is now  covering the hole
>> 0-1 UV Space.
>> But I'm not sure it helps, I've tried all sort of indices in the render
>> tree but it's not working.
>>
>>
>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <probi...@gmail.com> wrote:
>>
>>> What do you mean you solved the 1 picture per polygon bit?
>>>
>>> In my case you see it's a grid of the images I want. So, it's just one
>>> file I have to deal with. I don't know how you would do the switch for 100
>>> pics. For index though can't you just call an ICE Attribute in the Render
>>> Tree.
>>>
>>> Sorry not being much help. Didn't spent much time in the Render Tree.
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <facialdel...@gmail.com
>>> > wrote:
>>>
>>>> I solved the UV with a python script (attached) from  Piotrek Marczak.
>>>> Wish I could do it in ICE...
>>>> Now I'm fighting to have one picture per polygon index :/
>>>> If someone has something....
>>>>
>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <probi...@gmail.com>
>>>> wrote:
>>>>
>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>>>>>
>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha
>>>>>>
>>>>>> I basically transformed the UV coordinates per polygon based on it's
>>>>>> index to fit a grid of images. insteading of having separate image 
>>>>>> files..
>>>>>> Can you do it in ICE... dunno, never tried it x)
>>>>>>
>>>>>> Good luck
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi there,
>>>>>>>
>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99.
>>>>>>> I'd like to have one picture applied per polygon of a polymesh.
>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to
>>>>>>> polygon2, )
>>>>>>> - How do I set the UVs ?
>>>>>>> - How do I tell the Shader to pick one image according to the
>>>>>>> Polygon ID ?
>>>>>>>
>>>>>>> I can do it with particles, but I would like to do it with polygons.
>>>>>>>
>>>>>>> I'm sure someone already did this ...
>>>>>>>
>>>>>>> Thank you !
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>> *------------------------------[image:
>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>> <http://probiner.x10.mx/>*
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>> *------------------------------[image:
>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>> <http://probiner.x10.mx/>*
>>>>>
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>>>>> Softimage Mailing List.
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> *------------------------------[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>> <http://probiner.x10.mx/>*
>>>
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>>>
>>
>>
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