It's paying off nicely! Thanks again! ✌ https://gfycat.com/CheeryEnviousKrill
On Sat, Apr 23, 2016 at 2:30 AM, pedro santos <probi...@gmail.com> wrote: > "if you're extremely smart and educated :D" = "if you're *NOT* > extremely smart and educated :D" > lol > Cheers > > On Sat, Apr 23, 2016 at 12:15 AM, pedro santos <probi...@gmail.com> wrote: > >> Matt >> I'm guessing what triggered your response was the word "slow". Notice >> that I was mentioning me as an instruction creator being slower with code >> to get to what I wanted not execution performance wise as nodes give me >> that super power: Do more mistakes faster which is helpful to path-find an >> algorithm if you're extremely smart and educated :D. It also didn't help >> the briefing was not crystal clear to me from the start so I invested time >> on several fronts, that was quite rich experience even though time was >> wasted. But next time I need them, I'll rename that to "investment" :) >> >> But at the moment the goals are clear and I nailed them with all the >> inputs I received here too, so I'm thankful. >> https://gfycat.com/FearfulRemorsefulAnaconda >> >> Like I said, I got that C++ course and will dive into it, but at the >> moment I would not have produced anything meaningful for the task. >> >> Thanks again! >> >> Pedro >> >> >> >> >> >> >> >> >> On Fri, Apr 22, 2016 at 11:29 PM, Matt Lind <speye...@hotmail.com> wrote: >> >>> Um....I don't think your assessment is correct. >>> >>> The SDK is single threaded, but in this context ICE is too. Past tests >>> have >>> shown that ICE performs ~30% slower than the SDK in single threaded tasks >>> because of the additional overhead with nodes/tree evaluation. If you >>> can >>> parallelize the task, then the game changes, but with all the issues >>> you've >>> run into, that's not likely to happen. >>> >>> You don't have to write the operator in C++. Scripted operator will also >>> work and be less hassle. In fact, you could've been done with it >>> already. >>> If you have to deliver, the amount of time it takes to find the ICE >>> workaround (and a reliable one) will exceed the amount of time it >>> would've >>> taken to write the operator using the standard SDK. >>> >>> do what you want. >>> >>> >>> Matt >>> >>> >>> >>> Date: Fri, 22 Apr 2016 13:48:13 +0100 >>> From: pedro santos <probi...@gmail.com> >>> Subject: Re: Distribute between knots? Know the percentage position of >>> a knot? >>> To: Softimage Mailing List <softimage@listproc.autodesk.com> >>> >>> Will do Matt, one day. Got that C++ plus course I referenced. Seems >>> great. >>> But now I have to deliver something x) I apologize if this is cringy for >>> you!! Yes the bits you talk about are the most annoying for me, building >>> the algorithms in straight up code is already a bit slower but the SDK >>> part >>> is going beyong solving the problem at hand many times, and these are >>> usually handled for you with node. Hail nodes! :D I'll meet that C++ >>> bipolar madame soon :) >>> >>> Was able to re-purpose "Curve Distance to Curve U" from Dual Curve Deform >>> by Antton Tapani, to make my dual curve conform along curve length. >>> >>> Thanks everyone (!) for the inputs, they were helpful as what was >>> requested >>> of me kept updating! Here's the result so far: >>> https://app.box.com/s/tcvzwph4b0j2jf48yqcuscg08lt17gtq >>> >>> Cheers >>> Pedro >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> *------------------------------[image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >> <http://probiner.x10.mx/>* >> > > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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