Whaaaa !

On Mon, Apr 18, 2016 at 4:45 PM, pedro santos <probi...@gmail.com> wrote:

> Thanks, Nuno.
>
> On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> This looks really nice!
>>
>>
>> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos <probi...@gmail.com> wrote:
>>
>>>
>>>
>>>
>>> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
>>> with your expression and see what I develop with it. My C++ skills though
>>> at the moment are none. So I'll have to invest in that in the future. This
>>> seems like a good place to start *
>>> https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a
>>> * :) *
>>>
>>> I had completely forgotten about UV to location, thanks for the heads-up
>>> about its issues!
>>>
>>>
>>>
>>> I do have to admit a mistake here. I was only playing with Constrain to
>>> Curve (Path) not (Param). The latter does not have the constrained object
>>> sliding around the relative length, so I can work with it!
>>> One issue with Curve constrain is the Up-Vector is not great. So I went
>>> with two parallel lofted curves and Constrain to Surface which give me a
>>> good sense of orientation: http://i.imgur.com/QukQbIC.png even though
>>> the tangent is not as good as the curve constrain. Only used ICE to get the
>>> Scale from the CPS to the deformers.
>>>
>>>
>>>
>>>
>>> This chain will have multiple purposes for me from tail to tentacle
>>> Though the only thing I'm missing is an IK/FK switch solution that
>>> allows me to pose in IK and switch/bake keys into FK. I guess I'll just go
>>> with FK for now.
>>>
>>> Thanks!
>>> Pedro
>>>
>>>
>>>
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>>
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>
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> --
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>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>
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