"if you're extremely smart and educated :D" =  "if you're *NOT* extremely
smart and educated :D"
lol
Cheers

On Sat, Apr 23, 2016 at 12:15 AM, pedro santos <probi...@gmail.com> wrote:

> Matt
> I'm guessing what triggered your response was the word "slow". Notice that
> I was mentioning me as an instruction creator being slower with code to get
> to what I wanted not execution performance wise as nodes give me that super
> power: Do more mistakes faster which is helpful to path-find an algorithm
> if you're extremely smart and educated :D. It also didn't help the briefing
> was not crystal clear to me from the start so I invested time on several
> fronts, that was quite rich experience even though time was wasted. But
> next time I need them, I'll rename that to "investment" :)
>
> But at the moment the goals are clear and I nailed them with all the
> inputs I received here too, so I'm thankful.
> https://gfycat.com/FearfulRemorsefulAnaconda
>
> Like I said, I got that C++ course and will dive into it, but at the
> moment I would not have produced anything meaningful for the task.
>
> Thanks again!
>
> Pedro
>
>
>
>
>
>
>
>
> On Fri, Apr 22, 2016 at 11:29 PM, Matt Lind <speye...@hotmail.com> wrote:
>
>> Um....I don't think your assessment is correct.
>>
>> The SDK is single threaded, but in this context ICE is too.  Past tests
>> have
>> shown that ICE performs ~30% slower than the SDK in single threaded tasks
>> because of the additional overhead with nodes/tree evaluation.  If you can
>> parallelize the task, then the game changes, but with all the issues
>> you've
>> run into, that's not likely to happen.
>>
>> You don't have to write the operator in C++.  Scripted operator will also
>> work and be less hassle.  In fact, you could've been done with it already.
>> If you have to deliver, the amount of time it takes to find the ICE
>> workaround (and a reliable one) will exceed the amount of time it would've
>> taken to write the operator using the standard SDK.
>>
>> do what you want.
>>
>>
>> Matt
>>
>>
>>
>> Date: Fri, 22 Apr 2016 13:48:13 +0100
>> From: pedro santos <probi...@gmail.com>
>> Subject: Re: Distribute between knots? Know the percentage position of
>> a knot?
>> To: Softimage Mailing List <softimage@listproc.autodesk.com>
>>
>> Will do Matt, one day. Got that C++ plus course I referenced. Seems great.
>> But now I have to deliver something x) I apologize if this is cringy for
>> you!! Yes the bits you talk about are the most annoying for me, building
>> the algorithms in straight up code is already a bit slower but the SDK
>> part
>> is going beyong solving the problem at hand many times, and these are
>> usually handled for you with node. Hail nodes! :D I'll meet that C++
>> bipolar madame soon :)
>>
>> Was able to re-purpose "Curve Distance to Curve U" from Dual Curve Deform
>> by Antton Tapani, to make my dual curve conform along curve length.
>>
>> Thanks everyone (!) for the inputs, they were helpful as what was
>> requested
>> of me kept updating! Here's the result so far:
>> https://app.box.com/s/tcvzwph4b0j2jf48yqcuscg08lt17gtq
>>
>> Cheers
>> Pedro
>>
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>>
>
>
>
> --
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>



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*------------------------------[image:
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