This looks really nice!
On Mon, Apr 18, 2016 at 2:08 PM, pedro santos <probi...@gmail.com> wrote: > > > > *Hey Matt.Thanks for the extended explanation and insight! I'll tinker > with your expression and see what I develop with it. My C++ skills though > at the moment are none. So I'll have to invest in that in the future. This > seems like a good place to start * > https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a > * :) * > > I had completely forgotten about UV to location, thanks for the heads-up > about its issues! > > > > I do have to admit a mistake here. I was only playing with Constrain to > Curve (Path) not (Param). The latter does not have the constrained object > sliding around the relative length, so I can work with it! > One issue with Curve constrain is the Up-Vector is not great. So I went > with two parallel lofted curves and Constrain to Surface which give me a > good sense of orientation: http://i.imgur.com/QukQbIC.png even though the > tangent is not as good as the curve constrain. Only used ICE to get the > Scale from the CPS to the deformers. > > > > > This chain will have multiple purposes for me from tail to tentacle > Though the only thing I'm missing is an IK/FK switch solution that allows > me to pose in IK and switch/bake keys into FK. I guess I'll just go with FK > for now. > > Thanks! > Pedro > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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