Just to conclude for any late readers. Constrains need some value in
distance so the weight map does. Until this clicked it was a bit annoying.
Going through the old operator documentation helped :)

[image: Inline image 1]

Cheers

On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.com> wrote:

> @Olivier The interpolation I was looking for was more in terms of
> "influence" as a force and not of the point positions as I do that with the
> Delta Mush, but I'll give it another try on that front. Thanks.
>
> @Paul Will give that a stab as ICE one is stabbing me.
>
> Cheers
>
>
> On Mon, May 9, 2016 at 9:53 AM, <p...@bustykelp.com> wrote:
>
>> One thing I’d say about Syflex is that the original non ICE version,
>> produces far better results in general than the ICE one, especially when
>> using things like Pinning. Its a totally different and more complex /
>> interesting result.
>> Worth trying to see the difference anyway.
>>
>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>> *Sent:* Monday, May 09, 2016 8:51 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Is there a well know workflow to have deformers
>> drive/blendnicely with Syflex?
>>
>> A blend between positions ?
>> I think instead of using the exe out port of Syflex, you can dive inside
>> and output the point position.
>> Then blend (linear interpolate) between your "shape" point position with
>> a weightmap.
>> Not always ideal, because you usualy feels the "over the top" deformation.
>> I sometimes used Mimic, but I had to fight with the stiff result.
>>
>> On Mon, May 9, 2016 at 8:53 AM, pedro santos <probi...@gmail.com> wrote:
>>
>>> I like to build setups that are immediate, so I usually avoid simulation
>>> venues as they bring a processing overhead and visualization restriction
>>> (you have to build up from frame 0/1), but this time I couldn't escape and
>>> I'm struggling to have to artistic direction with Syflex.
>>> So you have a reference of what I have in hands and accomplished so far:
>>> https://gfycat.com/WearyHappygoluckyAnole
>>>
>>> Issues:
>>> - I need to something like silk under water. I'm struggling to get the
>>> right mesh density/parameters/setup/forces for this and it seems whenever I
>>> change Syflex to something it's closer to it I bring it to a halt.
>>> - It's not clear to me the best way to blend between deformers and cloth
>>> so everything before the Syflex ICE operator can drive the sim but also be
>>> changed by it:
>>> a) I tried Mimic to another mesh, but although I could even animate the
>>> weight map to have a transition the interpretation of the weight map values
>>> is too abrupt: I can only get some transition effect between around .01 and
>>> down, otherwise it will Mimic completely.
>>> b) I went with Pin instead but the weight map in this one doesn't even
>>> work. So it's just the cluster which is also quit abrupt but I like more
>>> the simulation in this one of the unaffected parts. If there's no
>>> simulation stack can use the object it"self" to as Pin input. Simulated ICE
>>> tree also seems quite slower.
>>>
>>> I've read some threads but nothing conclusive, especially because it's a
>>> subject that requires lootttss of testing. So thank you for any insight.
>>>
>>> Cheers
>>> Pedro
>>>
>>>
>>> --
>>>
>>>
>>>
>>> * ------------------------------ [image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>> <http://probiner.x10.mx/> *
>>>
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>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
>
>
> --
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>



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