this was ...simple in the end ?

On Thu, May 12, 2016 at 12:46 PM, pedro santos <probi...@gmail.com> wrote:

> Just to conclude for any late readers. Constrains need some value in
> distance so the weight map does. Until this clicked it was a bit annoying.
> Going through the old operator documentation helped :)
>
> [image: Inline image 1]
>
> Cheers
>
> On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.com> wrote:
>
>> @Olivier The interpolation I was looking for was more in terms of
>> "influence" as a force and not of the point positions as I do that with the
>> Delta Mush, but I'll give it another try on that front. Thanks.
>>
>> @Paul Will give that a stab as ICE one is stabbing me.
>>
>> Cheers
>>
>>
>> On Mon, May 9, 2016 at 9:53 AM, <p...@bustykelp.com> wrote:
>>
>>> One thing I’d say about Syflex is that the original non ICE version,
>>> produces far better results in general than the ICE one, especially when
>>> using things like Pinning. Its a totally different and more complex /
>>> interesting result.
>>> Worth trying to see the difference anyway.
>>>
>>> *From:* Olivier Jeannel <facialdel...@gmail.com>
>>> *Sent:* Monday, May 09, 2016 8:51 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Is there a well know workflow to have deformers
>>> drive/blendnicely with Syflex?
>>>
>>> A blend between positions ?
>>> I think instead of using the exe out port of Syflex, you can dive inside
>>> and output the point position.
>>> Then blend (linear interpolate) between your "shape" point position with
>>> a weightmap.
>>> Not always ideal, because you usualy feels the "over the top"
>>> deformation.
>>> I sometimes used Mimic, but I had to fight with the stiff result.
>>>
>>> On Mon, May 9, 2016 at 8:53 AM, pedro santos <probi...@gmail.com> wrote:
>>>
>>>> I like to build setups that are immediate, so I usually avoid
>>>> simulation venues as they bring a processing overhead and visualization
>>>> restriction (you have to build up from frame 0/1), but this time I couldn't
>>>> escape and I'm struggling to have to artistic direction with Syflex.
>>>> So you have a reference of what I have in hands and accomplished so
>>>> far: https://gfycat.com/WearyHappygoluckyAnole
>>>>
>>>> Issues:
>>>> - I need to something like silk under water. I'm struggling to get the
>>>> right mesh density/parameters/setup/forces for this and it seems whenever I
>>>> change Syflex to something it's closer to it I bring it to a halt.
>>>> - It's not clear to me the best way to blend between deformers and
>>>> cloth so everything before the Syflex ICE operator can drive the sim but
>>>> also be changed by it:
>>>> a) I tried Mimic to another mesh, but although I could even animate the
>>>> weight map to have a transition the interpretation of the weight map values
>>>> is too abrupt: I can only get some transition effect between around .01 and
>>>> down, otherwise it will Mimic completely.
>>>> b) I went with Pin instead but the weight map in this one doesn't even
>>>> work. So it's just the cluster which is also quit abrupt but I like more
>>>> the simulation in this one of the unaffected parts. If there's no
>>>> simulation stack can use the object it"self" to as Pin input. Simulated ICE
>>>> tree also seems quite slower.
>>>>
>>>> I've read some threads but nothing conclusive, especially because it's
>>>> a subject that requires lootttss of testing. So thank you for any insight.
>>>>
>>>> Cheers
>>>> Pedro
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>> * ------------------------------ [image:
>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>> <http://probiner.x10.mx/> *
>>>>
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>>>>
>>>
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>>
>>
>>
>> --
>>
>>
>>
>> *------------------------------[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>> <http://probiner.x10.mx/>*
>>
>
>
>
> --
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>
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