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> On 16 Feb 2017, at 18:47, phil harbath <phil.harb...@jamination.com> wrote:
> 
> I am very curious on how people feel about houdini’s character animation 
> tools.  I am reluctant to move on from Softimage until there is something out 
> there that is at least close to being on par with it. 

It is pretty similar and although you will miss a few things (like the mixer) 
you will get others (like muscles, advanced rigging, chops,...)

Don't worry and give it a go

> Specifically the Shape Manager, non-destructive weights, and the animation 
> mixer really help me get the job done, and when it comes to the negative 
> things I hear about Maya it has kept me from making the leap in that 
> direction even though I theoretically own 2 copies,  I really am hoping that 
> Houdini is close because I really only want to make a change once.

Shape management you do it out of the box through nodal workflow. Not as slick 
but more powerful.

Non-destructive is the name of the game.

No mixer but you have animation layers (although a bit wonky)

Rigging is way way better in Houdini

Hope it helps 

Jb

>  
> thanks
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