After some weeks learning houdini I have to agree 100% with Dan. It is super useful in all contexts other than VOPs.
Em sáb, 25 de mar de 2017 às 21:39, Dan Yargici <danyarg...@gmail.com> escreveu: > I just wish you could disable drop on line per context. I would hate to > work in the network editor without it, but I hate it ferociously in VOPs... > > Sent from my phone... > > On 24 Mar 2017 5:52 pm, "Andy Nicholas" <a...@andynicholas.com> wrote: > > > > > > > > > > > > +1. Literally found that happening to me too today inside an > > overcrowded shader. It's incredibly easy to accidentally hook up > > stuff without noticing. > > > > > > On 24/03/2017 17:02, p...@bustykelp.com > > wrote: > > > > > > > > > > > All they’d need is to have an option to hold down ALT or > > something when moving nodes to prevent them connecting. It > > doesn’t have to be drastic redesign. I’ll do a video next > > week showing how annoying it can be. Often because I don’t > > notice its happened until my tool stops working > > > > > > > > > > > > *From:* Olivier Jeannel <facialdel...@gmail.com> > > > > *Sent:* Friday, March 24, 2017 4:32 PM > > > *To:* Official > > Softimage Users Mailing > > List.https://groups.google.com/forum/#!forum/xsi_list > <softimage@listproc.autodesk.com> > > > > *Subject:* Re: Random Thoughts about H. > > > > > > > > > > > > Paul, > > yes when you freshly arrive from ice, I had that same > > feeling. I'm twice more focused in vop than I was in Ice > > because of that vicious habit it has to connect nodes when > > you just drag another node near it. > > It has also a crude tendency to autocorupt vop nodes > > when they turn red sometime they just don't come back. No > > big deal, a copy/ paste of the corrupted node often bring > > things back. > > > And when you are in some for each nodes, when dealing > > with arrays (which are far from friendly) it can get > > really annoying. > > > But a part from that bad design, houdini really well > > worth the efforts and the patience. > > > > > > On Friday, March 24, 2017, Jonathan Moore <jonathan.moo...@gmail.com> > > wrote: > > > > > > > > > I’m > > confident SideFX will sort out any teething > > problems ref the VOP’s and network editor > > interaction model. I would however suggest that > > you send a bug report in with a video. SideFX > > are pretty good on this stuff especially when it > > involves new features. > > > > > > > > > > > > *From:* > > softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] > > *On Behalf Of *javascript:_e(%7B%7D,'cvml','p...@bustykelp.com'); > > > *Sent:* 24 March 2017 13:05 > > > *To:* Official Softimage Users Mailing > > List.https://groups.google.com/forum/#!forum/xsi_list > > <softimage@listproc.autodesk.com> > > > *Subject:* Re: Random Thoughts about H. > > > > > > > > > > > > > > > > I understand that when it works as > > planned its a good feature and it > > * would* be really > > useful if I could control when it does and > > when it doesn’t happen. (by holding a key > > down for example) > > > > > > > > > > > > > > In ICE, it works fine because it > > happens when you place a new node. NOT > > when you re-organise the tree. But in > > Houdini, it happens just when you move > > nodes a bit. So I have the choice of > > either having my nodes spread apart SO far > > that they are tiny and I can’t read them, > > but the risk is reduced a bit. Or having > > them naturally close, but constantly auto > > connecting and messsing up my work. > > > > > > > > > > > > > > > > > > > > *From:* Simon Reeves > > > > > > > *Sent:* Friday, March 24, > > 2017 12:04 PM > > > > > > > *To:* Official Softimage > > Users Mailing > > List.https://groups.google.com/forum/#!forum/xsi_list > > > > > > > > *Subject:* Re: Random Thoughts > > about H. > > > > > > > > > > > > > > > > > > > > > > I feel like if you disabled 'auto > > connecting dropping nodes onto wires' > > youd disable a really useful feature, > > can you not just be more careful ;) > > > and regards to copy + paste, alt+drag to > > copy is very useful because you can > > place them > > > > > > > > > > > > > > > > On Fri, 24 Mar 2017 at 11:46 > > Jonathan Moore <javascript:_e(%7B%7D,'cvml','jonathan.moo...@gmail.com');> > > wrote: > > > > > > > > > > > The improvements > > to the network editor in Houdini > > 16 is probably my favourite > > aspect of the release. It > > answers many of the complaints > > you mention Oliver. > > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] > > *On Behalf Of *Olivier > > Jeannel > > > *Sent:* 24 March 2017 > > 09:46 > > > *To:* Official > > Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > > <softimage@listproc.autodesk.com> > > > > > > > > > > > > > > *Subject:* Re: Random > > Thoughts about H. > > > > > > > > > > > > > > Getting back to the > > subject of organisation, I still > > consider myself as a houdini > > beginner. > > > > > > > > > > > > > The thing is, it > > so open that you quickly import > > the ice science into vop and you > > get comfident enough quickly. > > > > > > > My experience is > > with the 15.5, and probably not > > the latest release. > > > > > > > I found the stiky > > notes not that handy ( clicking > > on it sometimes close it, or it > > gets in the way), naming a node > > or an area. was a pain, you > > enter the name hit "enter" and > > it bounces back to its previous > > name. Having to retype 3 or 4 > > times until it catches it > > correctly. > > > > > > > The surrounding > > colored area that you can draw > > around your network were buggy > > as well. Once the network > > surrounded it was mostly > > unworkable... > > > > > > > So finally I just > > relied on colored nodes... > > > > > > > I also found the > > node editor to be a bit buggy > > when working with a high number > > of nodes. It can get slow, and > > the mouse pointer was clicking > > in an unprecize manner (when > > trying to pick the line between > > 2 nodes), sometimes creating > > disaster. > > > > > > > And by high number > > of nodes i mean : my final scene > > was having one big obj/geo node > > for the animation, containing a > > dozen of complete big sop trees > > (with for each, vop, and a few > > dops, some cachefiles..). > > > > > > > I found that > > working within one single big > > node was better than having to > > jump back and forth into > > exterior nodes. > > > > > > > But the downside > > is that I had to navigate (swim) > > in that huge forest of slow > > undocumented trees. > > > > > > > > > > > > > > Seems they fixed > > all this naming, note and > > coloring in the 16. If someone > > can confirm. > > > > > > On Thursday, March 23, 2017, > > Andy Goehler <javascript:_e(%7B%7D,'cvml','lists.andy.goeh...@gmail.com'); > > > > wrote: > > > > > > > > > Regarding > > Passes, at first it felt > > really strange, everything > > seemed different. But > > after some time and > > getting into bundles the > > basics were mastered. What > > always bugged me in > > Softimage was managing > > partitions across passes. > > If there were changes > > you’d be hunting down all > > the partitions in various > > passes. I’ve always wished > > for something expression > > based. With wildcards on > > ROPs and smart bundles > > this opened the doors of > > freedom. I never worry > > about that anymore. > > > > > > > > > > > > > > For > > overrides I use object > > merges, as Jordi > > mentioned. This is not > > ideal, but manageable, not > > to mention extremely > > flexible and always > > reflects changes. I’ve > > looked into material style > > sheets and they are quite > > powerful, but not as nice > > to manage from a UI > > perspective. I found I’d > > rather manage additional > > objects with object merges > > and their material > > assignments, etc. > > Nevertheless, MSS can get > > the job done. > > > > > > > > > > > > > > What I’d > > wish for is a graph > > similar to Katana, where > > nodes collect the objects > > and lights. Additional > > nodes provide material > > assignment and overrides. > > Or simply bundles with > > overrides :D > > > > > > > > > > > > > > I’m still > > putting the pieces > > together to file an RFE > > with SESI. > > > > > > > > > > > > > > Andy > > > > > > > > > > > > > > > > > > > > > > > > > > > > On > > 23.03.2017, at 14:11, > > Andy Nicholas <javascript:_e(%7B%7D,'cvml','a...@andynicholas.com');> > > wrote: > > > > > > > > > > > > Yep. Worth mentioning the > > Material SOP too > > where you can > > override on a per > > point/primitive/global > > level if you need > > to. > > > > > > It was also pointed > > out to me the other > > day that the > > Material SOP is > > capable of > > generating material > > stylesheets for you. > > I'm still getting my > > head around that > > particular > > functionality, but I > > can see it has the > > potential to be very > > helpful in a more > > automated pipeline. > > > > > > A > > > > > > > > > > On > > 23/03/2017 12:36, > > Jordi Bares wrote: > > > > > > > Indeed, > > no matter which > > software we choose > > we will certainly > > miss Softimage > > overrides and > > passes… Houdini > > offers a few > > approaches but > > none of them is as > > smooth and easy as > > Softimage. > > > > > > > > > > > > > > The > > best route I > > have round is > > to use > > Object_Merges > > to do the > > overrides but > > indeed it is > > not as nice… > > :-P > > > > > > > > > > > > > > BTW, > > check Material > > Style Sheets… > > will open some > > new avenues > > that may be > > useful. > > > > > > > > > > > > > > jb > > > > > > > > > > > > > > > > > > > > > > > On 23 > > Mar 2017, at > > 08:50, Rob > > Wuijster <javascript:_e(%7B%7D,'cvml','r...@casema.nl');> > > wrote: > > > > > > > > > > > > @Jordi > > and others: > > > > > > Besides > > all the new > > stuff to > > learn, where - > > as you said - > > some stuff is > > easier than > > others (VEX), > > my main gripe > > is rendering. > > > I still > > try to get > > some workflow > > running where > > I can easily > > create > > Passes/Partitions/overrides > > like I did in > > Softimage. > > > > > > I know > > it's not the > > same thing in > > H, but not > > being able to > > quickly > > override > > shaders on top > > scene level, > > or in bundles > > is a huge > > miss. > > > It often > > results in > > multiple > > shaders and > > switches. > > > > > > There's > > also Takes, > > but from what > > I've read on > > it most people > > stay clear > > from it. And > > there's > > material > > stylesheets > > which are a > > tad > > over-designed > > and not really > > user friendly > > imho. > > > > > > So any > > workflows > > people > > developed on > > rendering, > > after starting > > to use > > Houdini, are > > very much > > welcome. > > > cheers! > > > > > > > > Rob > > > > > > > > \/-------------\/----------------\/ > > > > > > On 22-3-2017 > > 11:36, Jordi Bares wrote: > > > > > > > > Yet for the points mentioned, I would have an easier time agreeing with you > if indeed I found "some things to be easier, and others not", whereas beyond > what could be associated to "XSI muscle memory", the sheer quantity or > proportions of things that are not not just easier, but considerably much > (much!) easier, makes it hard to just overlook and just "go with it", > especially when knowing how things can be. > > Putting aside the fact we have to move out of Softimage sooner or later > (hardware, OS, drivers, freelancers, support, etc… will eventually force us > out) > > > > Putting aside those areas Sofimage can’t compete because it does not have the > functionality (heavy duty FX mostly, Terrains, Game integration, etc…) > > > > I would like to focus on those day to day scenarios you feel are not easy in > Houdini, after all we could submit this input to Side Effects. > > > > Is there any particular scenario you feel strongly Softimage is much more > comfortable/easy/convenient? > > > > :-) > > > > jb > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > > > ------ > > Softimage > > Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to > > confirm. > > > > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > > > ------ > > Softimage > > Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to > > confirm. > > > > > > > > ------ > > Softimage > > Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to > > confirm. > > > > > > -- > > > > > > > > > > Simon > > Reeves > > > > > London, > > UK > > > > > *javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');* > > *www.simonreeves.com <http://www.simonreeves.com/>* > > > > > *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>* > > > > > ------------------------------ > > > > > ------ > > Softimage > > Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to > > confirm. > > > > > > ------------------------------ > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to > > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and > > reply to confirm. > > > > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm.
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