I played with the akeytsu demo a bit, but I didn't see it any differently than the existing animation paradigm, it's just a different interface, looks like they've made some updates, so I'll take another look at it
i think the most radical ways to look at future animation are mosketch (which I think lacks the detailed control at the moment, and can get slow at times, but it's in beta) Raf Anzovin's ephemeral rigging process, which makes some really hand-drawn looking animations (https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_238453633&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R8qKNZRSen0BL09QD5WJVJoc_n6P96fOyXJp0hchj7s&s=1LFGLGwjoItzWkAMABbdI1GUwYbza4yqMLfA97MBCQY&e=), it's a very keyframe based animation process he even posts some of the tech behind it on his website https://urldefense.proofpoint.com/v2/url?u=https-3A__www.justtodosomethingbad.com_&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=R8qKNZRSen0BL09QD5WJVJoc_n6P96fOyXJp0hchj7s&s=H0Yq9uApWtGn78d1i5xpk-I6IY_bVgGIRmJumbczD-o&e= i think these mixed with some of Richard lico's process on baked animation is a nice steps forward in a new animation paradigm On Wed, Oct 25, 2017 at 1:42 PM, Cristobal Infante <cgc...@gmail.com> wrote: > A bit OT but is anyone giving akeytsu a go? I played with it yesterday, > and feels simple and fast!! > >> >> >>
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