Well said. I see this too often. People become expert at working a certain way so when you propose a new better way of doing things, they resist it because that means they are not an expert anymore. Those people slowly get obsolete and then have a hard time getting back in the game. Technology is fast evolving and it's a challenge to stay up to date, but you have to if you want to shine in this business. It comes with the territory. Accept that you'll always have to learn new tools and new techniques. If you can't accept that, then you are in the wrong business.

On 25/10/2017 5:34 PM, Jonathan Moore wrote:
I was told by the Animal Logic boys that they only made the move over to Maya from XSI on the latest Lego show, but even then XSI had to be retained for a number of shots.

I can't see the harm in using XSI for specific reasons (as long as chief amongst those reasons isn't nostalgia).

There seems to be a consensus in this thread (and the multitude of others like it) ref growing your knowledge with regards to alternative options. That's the main thing that's important. When we're in our late teens/early twenties, the best quality we have is open mindedness. Keep that middle aged 'been there, seen it, done it' attitude at bay and there's plenty of ways of transitioning on with grace. ;)

On 25 October 2017 at 22:20, Sven Constable <sixsi_l...@imagefront.de <mailto:sixsi_l...@imagefront.de>> wrote:

    The thing is, you don't have to be freaking amazing to be
    competitive with XSI. In fact you can easily compete, taking a
    break and playing banjo while doing the work. Maybe not in vfx but
    with usual 3d.

    *From:*softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    [mailto:softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
    *Mathieu Leclaire
    *Sent:* Wednesday, October 25, 2017 11:02 PM


    *To:* Official Softimage Users Mailing List.
    
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=EXgEkZX0QTCKReplC5tMvvX83GfspI39TiAWhoVoyY8&s=d9mKaB2hrsWudebyjb9rhL1Y6rUNw_ne2lhXgHHNxtE&e=
    
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=TNYzGgFMk0lbaPyQvoxsu6VNL7y_ZEhv5mJ_9vc1990&e=>
    *Subject:* Re: Softimage - not going away...

    I hear you, but how will you compete for a job when everyone else
    is using nail guns and you are only using a hammer? If all these
    new kids can do the job 100x faster then you can, why would they
    hire you instead? I'm not saying you can't do a good job with a
    hammer, but it'll take more time so you'll need to charge more
    money to compensate. You better make sure you're freaking amazing
    with that hammer if you want them to come back to you.

    On 25/10/2017 4:47 PM, Andres Stephens wrote:

        Though a good analogy... a tool is very different than a
        relationship with a person…

        There still are very efficient people building houses out of
        hammers and nails. There still are capable artists using paint
        and brushes. It’s a tool. Whatever gets the job done. And yes,
        eventually it will be hard comparing a hammer with a nail gun
        – but for the sake of the art and whatever you do, even art
        can be made with the defunct Microsoft Paint. Whatever floats
        your boat. When it comes to productions, whatever gets the job
        done in time too is valid as anything else superior or not.


        Even if it’s about relationships with a software… I think
        polyamory still is the name of the game. A harmonious
        relationship of many. Sculpting in one, rendering in another,
        animation in another, even cross pollination with fabric
        engine, proceduralism (which isn’t always great for hard hand
        artistry sometimes) in Houdini, or even in Blender with some
        node base workflows, realtime rendering in Unreal, and.. even
        with that, things fading away, has OBJ died yet after all
        these years? I don’t think SI and the 3D workflow will fade so
        quickly as much as the hammer and nail hasn’t become obsolete
        today…

        I would, for the hell of it, still make a webseries in
        trueSpace for it’s unique relaxing workflow and still
        funcioning software, 9 years later, 32bit, still has a Yafaray
        and Vray integration to a degree, with a directX9 viewport,
        updated FBX exporter, and a wysiwyg viewport that handles more
        polygons than Blender at the moment. It’s old, retro, but
        maybe the near future that will be a thing – as much as 8bit
        games are a thing, like hand brew coffee, microbrewery beer
        and vinly DJ’s.

        Whatever gets the job done, whatever floats your boat. No need
        to be in an industry standard to survive.

        And.. it is relaxing working in something that isn’t always
        evolving and developing (and having to learn over and over
        again as things revamp, modifies and improves) to be free to
         focus on the art and story… Just a thought.

        -Draise

        *From: *Mathieu Leclaire <mailto:mlecl...@hybride.com>
        *Sent: *Wednesday, October 25, 2017 11:43
        *To: *Official Softimage Users Mailing List.
        
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=EXgEkZX0QTCKReplC5tMvvX83GfspI39TiAWhoVoyY8&s=d9mKaB2hrsWudebyjb9rhL1Y6rUNw_ne2lhXgHHNxtE&e=
        <mailto:softimage@listproc.autodesk.com>
        *Subject: *Re: Softimage - not going away...

        Hi guys,

        I don't want to crash your rant here and hope you guys don't take
        offense to what I have to say. I'm sure you heard this a
        million times
        by now, but if you would allow me to share my perspective:

        I highly recommend you guys move on and learn the other
        softwares. This
        industry and it's technology is changing so fast. Sure
        Softimage now
        still feels like the best option, but soon Softimage won't be
        able to
        handle all the new file formats, new geometry features, latest
        renderers
        will stop being supported, new hardware and operating systems
        won't
        support it, etc. It will eventually become impossible to keep
        up with
        current production needs using that software. If you guys
        don't evolve,
        you will become dinosaurs and you'll have a long way to catch
        up before
        you'll be able to get work again. We work in an industry that
        heavily
        relies on new technologies so we have to evolve with it or you
        end up on
        the outside looking in.

        I understand your frustration. I do. I have gone through it
        all myself.
        But after going through a hard learning curve to become as
        comfortable
        with Houdini as I was with Softimage (and I'm still learning),
        I now
        love Houdini probably more then I ever loved Softimage.

        Trust me, it took me a long time to let it go. We still use
        Softimage a
        lot here at Hybride, but we are slowly migrating out of it. We
        have to
        with all the new requirements in our pipeline with other
        vendors. Now I
        get pissed off when colleagues decide to use Softimage instead
        of doing
        it directly in Houdini or in Maya. Like yourself, they are
        frustrated,
        there's a lot of pressure to deliver in short timelines and so
        they
        prefer not to get out of their comfort zone. But it already
        comes with a
        price to pay. For example, we had a scene that took an hour to
        load in
        Softimage where it loaded in a few seconds in Houdini. That
        means that
        this artist takes about twice the time allocated per shot
        because he's
        too hard headed to switch software. Trust me that supervision
        is putting
        a lot of pressure on that guy to learn Houdini so they don't
        have to
        overcharge for his shots anymore.

        This is just the beginning. It'll get worst and worst in the
        next few
        years and eventually, you'll become like the guy who still
        types on an
        old typewriter instead of using a computer. I know that
        switching feels
        like taking a few steps backwards, but at least you'll be able to
        eventually move forward where you are standing still in
        Softimage. I
        hated having to go through all this, but eventually Houdini
        open my eyes
        to a world of new possibilities that never would have been
        available in
        Softimage and I couldn't be happier that I finally made that
        move. Don't
        make the mistake of being too comfortable in your ways of
        working. It'll
        become obsolete sooner then you think. There's a ton of new
        toys out
        there waiting to be discovered. Your ex broke up with you.
        Accept it and
        move on. Sure, you'll date a few girls that will underwhelm
        you at
        first, but you just might find one that will blow your mind
        and change
        your life for the better, but you have to take that leap first
        and give
        it a fair chance.

        That's my rant/recommendation. Now it's on you to decide how
        you want to
        manage your career.

        -Mathieu

        On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
        > There are only two kinds of CG artist in the world: Those
        who use
        > Softimage, and those who never tried.
        >
        > S
        >
        > -----Original Message-----
        > From: Morten Bartholdy <x...@colorshopvfx.dk>
        <mailto:x...@colorshopvfx.dk>
        > Reply-to: "Official Softimage Users Mailing List.
        >
        >
        
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<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=>"
        >
        > <softimage@listproc.autodesk.com>
        <mailto:softimage@listproc.autodesk.com>
        > To: Official Softimage Users Mailing List.
        >
        
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
        
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        > .com/forum/#!forum/xsi_list
        <softimage@listproc.autodesk.com>
        <mailto:softimage@listproc.autodesk.com>
        > Subject: Re: Softimage - not going away...
        > Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
        >
        > Amen to that!!
        >
        > If I knew the people who decided to EOL Soft I would make
        sure they had
        > flat tires for a year.
        > If I knew those who designed Maya I would strongly suggest
        they admit
        > themselves to a mental facility.
        > Oh, and the ones who decided to EOL Softimage I would also
        flog with
        > wet newspapers for a year.
        >
        > I read the stories by people who had the bad fortune to have
        to learn
        > Maya earlier and I have to say everything they wrote is true
        and then
        > some. After 3 months+ of everyday Maya punishment I actually
        only like
        > some modeling tools and being able to see layered textures
        in the
        > viewport - the rest is a horrible mess. And our Maya artists are
        > blissfully oblivious to how much easier their lives could
        have been if
        > things had been different.
        >
        >
        > Morten
        >
        >
        >
        >
        >> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic
        <mirkoj.anima
        >> t...@gmail.com <mailto:t...@gmail.com>>:
        >>
        >>
        >> I do believe that there is still ton of Softimage people
        that are
        >> pushed
        >> into hell of maya that would give a leg to have a chance to
        work
        >> again in
        >> Softimage so..  :)
        >> ᐧ
        >>
        >> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
        >> davegsoftimagel...@gmail.com
        <mailto:davegsoftimagel...@gmail.com>> wrote:
        >>
        >>> Great work!
        >>>
        >>> Big high-five for using Softimage still. I do too!
        >>> Curious though, how do you handle new employees? Do you
        only bring
        >>> in
        >>> people who know Softimage already? I'm just imagining a new
        >>> employee
        >>> learning your pipeline with EOL software and how they
        handle that.
        >>>
        >>>
        >>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
        >>>
        >>> Hi list,
        >>>
        >>> Softimage still alive and well over here at Digital Golem:
        >>>
        https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
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        0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
        >>> ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
        >>>
        <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
        <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol>
        >>>
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        t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
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        >>>
        >>> Cheers,
        >>> JL
        >>>
        >>>
        >>> Jean-Louis Billard
        >>> -----------------------------------------
        >>> *Digital Golem*
        >>> BE: +32 (0) 484 263 563
        >>> jean-lo...@digitalgolem.com
        <mailto:jean-lo...@digitalgolem.com>
        >>>
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        <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole>
        >>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
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        >>> em.com_&d=DwMFAg&c=76Q6Tcqc-
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        >>> 53 Rue Gustave Huberti
        >>> 1030 Brussels
        >>> -----------------------------------------
        >>>
        >>>
        >>>
        >>> ------
        >>> Softimage Mailing List.
        >>> To unsubscribe, send a mail to
        softimage-request@listproc.autodesk
        <mailto:softimage-request@listproc.autodesk>.
        >>> com with "unsubscribe" in the subject, and reply to confirm.
        >>>
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        >>>
        >>> ------
        >>> Softimage Mailing List.
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        <mailto:softimage-request@listproc.autodesk>.
        >>> com
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        >>>
        >>
        >>
        >> --
        >> Mirko Jankovic
        >>
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        >>
        >> Need to find freelancers fast?
        >> www.cgfolio.com
        
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=db8TrB1coaRtjYPF6KcpQ2L1OK4KWigxiU2pkVIyYdc&s=z7NCWfQ5OMEJ-VAV65iagGkCumQpaXRfBNPbMQCe-AE&e=>
        >>
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        >> d=DwIFaQ&c=76Q6Tcqc-
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        >> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
        >> ------
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        >> To unsubscribe, send a mail to
        softimage-requ...@listproc.autodesk.co
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