I was told by the Animal Logic boys that they only made the move over
to Maya from XSI on the latest Lego show, but even then XSI had to be
retained for a number of shots.
I can't see the harm in using XSI for specific reasons (as long as
chief amongst those reasons isn't nostalgia).
There seems to be a consensus in this thread (and the multitude of
others like it) ref growing your knowledge with regards to alternative
options. That's the main thing that's important. When we're in our
late teens/early twenties, the best quality we have is open
mindedness. Keep that middle aged 'been there, seen it, done it'
attitude at bay and there's plenty of ways of transitioning on with
grace. ;)
On 25 October 2017 at 22:20, Sven Constable <sixsi_l...@imagefront.de
<mailto:sixsi_l...@imagefront.de>> wrote:
The thing is, you don't have to be freaking amazing to be
competitive with XSI. In fact you can easily compete, taking a
break and playing banjo while doing the work. Maybe not in vfx but
with usual 3d.
*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
*Mathieu Leclaire
*Sent:* Wednesday, October 25, 2017 11:02 PM
*To:* Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=EXgEkZX0QTCKReplC5tMvvX83GfspI39TiAWhoVoyY8&s=d9mKaB2hrsWudebyjb9rhL1Y6rUNw_ne2lhXgHHNxtE&e=
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=TNYzGgFMk0lbaPyQvoxsu6VNL7y_ZEhv5mJ_9vc1990&e=>
*Subject:* Re: Softimage - not going away...
I hear you, but how will you compete for a job when everyone else
is using nail guns and you are only using a hammer? If all these
new kids can do the job 100x faster then you can, why would they
hire you instead? I'm not saying you can't do a good job with a
hammer, but it'll take more time so you'll need to charge more
money to compensate. You better make sure you're freaking amazing
with that hammer if you want them to come back to you.
On 25/10/2017 4:47 PM, Andres Stephens wrote:
Though a good analogy... a tool is very different than a
relationship with a person…
There still are very efficient people building houses out of
hammers and nails. There still are capable artists using paint
and brushes. It’s a tool. Whatever gets the job done. And yes,
eventually it will be hard comparing a hammer with a nail gun
– but for the sake of the art and whatever you do, even art
can be made with the defunct Microsoft Paint. Whatever floats
your boat. When it comes to productions, whatever gets the job
done in time too is valid as anything else superior or not.
Even if it’s about relationships with a software… I think
polyamory still is the name of the game. A harmonious
relationship of many. Sculpting in one, rendering in another,
animation in another, even cross pollination with fabric
engine, proceduralism (which isn’t always great for hard hand
artistry sometimes) in Houdini, or even in Blender with some
node base workflows, realtime rendering in Unreal, and.. even
with that, things fading away, has OBJ died yet after all
these years? I don’t think SI and the 3D workflow will fade so
quickly as much as the hammer and nail hasn’t become obsolete
today…
I would, for the hell of it, still make a webseries in
trueSpace for it’s unique relaxing workflow and still
funcioning software, 9 years later, 32bit, still has a Yafaray
and Vray integration to a degree, with a directX9 viewport,
updated FBX exporter, and a wysiwyg viewport that handles more
polygons than Blender at the moment. It’s old, retro, but
maybe the near future that will be a thing – as much as 8bit
games are a thing, like hand brew coffee, microbrewery beer
and vinly DJ’s.
Whatever gets the job done, whatever floats your boat. No need
to be in an industry standard to survive.
And.. it is relaxing working in something that isn’t always
evolving and developing (and having to learn over and over
again as things revamp, modifies and improves) to be free to
focus on the art and story… Just a thought.
-Draise
*From: *Mathieu Leclaire <mailto:mlecl...@hybride.com>
*Sent: *Wednesday, October 25, 2017 11:43
*To: *Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=EXgEkZX0QTCKReplC5tMvvX83GfspI39TiAWhoVoyY8&s=d9mKaB2hrsWudebyjb9rhL1Y6rUNw_ne2lhXgHHNxtE&e=
<mailto:softimage@listproc.autodesk.com>
*Subject: *Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a
million times
by now, but if you would allow me to share my perspective:
I highly recommend you guys move on and learn the other
softwares. This
industry and it's technology is changing so fast. Sure
Softimage now
still feels like the best option, but soon Softimage won't be
able to
handle all the new file formats, new geometry features, latest
renderers
will stop being supported, new hardware and operating systems
won't
support it, etc. It will eventually become impossible to keep
up with
current production needs using that software. If you guys
don't evolve,
you will become dinosaurs and you'll have a long way to catch
up before
you'll be able to get work again. We work in an industry that
heavily
relies on new technologies so we have to evolve with it or you
end up on
the outside looking in.
I understand your frustration. I do. I have gone through it
all myself.
But after going through a hard learning curve to become as
comfortable
with Houdini as I was with Softimage (and I'm still learning),
I now
love Houdini probably more then I ever loved Softimage.
Trust me, it took me a long time to let it go. We still use
Softimage a
lot here at Hybride, but we are slowly migrating out of it. We
have to
with all the new requirements in our pipeline with other
vendors. Now I
get pissed off when colleagues decide to use Softimage instead
of doing
it directly in Houdini or in Maya. Like yourself, they are
frustrated,
there's a lot of pressure to deliver in short timelines and so
they
prefer not to get out of their comfort zone. But it already
comes with a
price to pay. For example, we had a scene that took an hour to
load in
Softimage where it loaded in a few seconds in Houdini. That
means that
this artist takes about twice the time allocated per shot
because he's
too hard headed to switch software. Trust me that supervision
is putting
a lot of pressure on that guy to learn Houdini so they don't
have to
overcharge for his shots anymore.
This is just the beginning. It'll get worst and worst in the
next few
years and eventually, you'll become like the guy who still
types on an
old typewriter instead of using a computer. I know that
switching feels
like taking a few steps backwards, but at least you'll be able to
eventually move forward where you are standing still in
Softimage. I
hated having to go through all this, but eventually Houdini
open my eyes
to a world of new possibilities that never would have been
available in
Softimage and I couldn't be happier that I finally made that
move. Don't
make the mistake of being too comfortable in your ways of
working. It'll
become obsolete sooner then you think. There's a ton of new
toys out
there waiting to be discovered. Your ex broke up with you.
Accept it and
move on. Sure, you'll date a few girls that will underwhelm
you at
first, but you just might find one that will blow your mind
and change
your life for the better, but you have to take that leap first
and give
it a fair chance.
That's my rant/recommendation. Now it's on you to decide how
you want to
manage your career.
-Mathieu
On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> There are only two kinds of CG artist in the world: Those
who use
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <x...@colorshopvfx.dk>
<mailto:x...@colorshopvfx.dk>
> Reply-to: "Official Softimage Users Mailing List.
>
>
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>
> <softimage@listproc.autodesk.com>
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> To: Official Softimage Users Mailing List.
>
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> .com/forum/#!forum/xsi_list
<softimage@listproc.autodesk.com>
<mailto:softimage@listproc.autodesk.com>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make
sure they had
> flat tires for a year.
> If I knew those who designed Maya I would strongly suggest
they admit
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also
flog with
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have
to learn
> Maya earlier and I have to say everything they wrote is true
and then
> some. After 3 months+ of everyday Maya punishment I actually
only like
> some modeling tools and being able to see layered textures
in the
> viewport - the rest is a horrible mess. And our Maya artists are
> blissfully oblivious to how much easier their lives could
have been if
> things had been different.
>
>
> Morten
>
>
>
>
>> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic
<mirkoj.anima
>> t...@gmail.com <mailto:t...@gmail.com>>:
>>
>>
>> I do believe that there is still ton of Softimage people
that are
>> pushed
>> into hell of maya that would give a leg to have a chance to
work
>> again in
>> Softimage so.. :)
>> ᐧ
>>
>> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
>> davegsoftimagel...@gmail.com
<mailto:davegsoftimagel...@gmail.com>> wrote:
>>
>>> Great work!
>>>
>>> Big high-five for using Softimage still. I do too!
>>> Curious though, how do you handle new employees? Do you
only bring
>>> in
>>> people who know Softimage already? I'm just imagining a new
>>> employee
>>> learning your pipeline with EOL software and how they
handle that.
>>>
>>>
>>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
>>>
>>> Hi list,
>>>
>>> Softimage still alive and well over here at Digital Golem:
>>>
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>>>
>>> Cheers,
>>> JL
>>>
>>>
>>> Jean-Louis Billard
>>> -----------------------------------------
>>> *Digital Golem*
>>> BE: +32 (0) 484 263 563
>>> jean-lo...@digitalgolem.com
<mailto:jean-lo...@digitalgolem.com>
>>>
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>>> 53 Rue Gustave Huberti
>>> 1030 Brussels
>>> -----------------------------------------
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
softimage-request@listproc.autodesk
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>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
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softimage-request@listproc.autodesk
<mailto:softimage-request@listproc.autodesk>.
>>> com
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>>>
>>
>>
>> --
>> Mirko Jankovic
>>
*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
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>>
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>> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
>> ------
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