Yeah.. you’d need to be pretty skilled with whatever tool you have to do the 
art and make business. As in everywhere... anywhere. And it is a rule of the 
digital art game, always improve your skills, don’t stop. No?

Concerning being hired with old software, if you have a great style, a good 
productive workflow and a great showcase – anything that looks different goes a 
long way, like the Lego movies or Samuri Jack.

If the nailgun was better than the hammer as if it were always the better 
choice, hand drawn 2D films and cartoons would be certainly left in the past, 
but they are not. People still hand-draw and do stopmotion, and those 
productions have similar turnover schedules as 3D and digital cutout 
productions. It just aesthetically works on it’s own merit... it’s not the tool 
itself, but the skill (and story) put into it... Indeed time is a big factor to 
being hired, getting work, etc, it may also be a competing edge, and always, 
quality = time (divided by talent count multiplying cost), and good stories and 
good art take time, regardless of the tool, quality will always take time, 
either to learn, to study and master the tool, or to put in enough hours to do 
a good job, with or without the good or bad tools.

And if you have less time use burned to churn out trillions of polygons that 
morph into each other, where else should the extra time be put into? I agree... 
that it should always be invested in time for mastering your skills for the 
stories and art communicated with the work from where you’re at and where you 
want to be in style. Though this should also remain true as software agnostic.

I do use Si for some short deadlines, but I like learning Unreal Engine, 
starting to use it in production, through rendering in realtime and all that it 
offers, learning Bforartists, a nicer easier version of Blender, most of my 
work, including in studio and independent is in Blender, and mainly I put my 
earnings in equipment instead of new software to hire more creative artistic 
seats with opensource and free and fast developing software...

-Draise

From: Mathieu Leclaire<mailto:mlecl...@hybride.com>
Sent: Wednesday, October 25, 2017 16:09
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TmRdiWvTN6QxuXia96c28dCX7DLuz6e53x9dT5inds4&s=1BaJiGJyVVOu5B0CDaMO2yAFPp91BC623yb8rauFCTs&e=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage - not going away...

I hear you, but how will you compete for a job when everyone else is using nail 
guns and you are only using a hammer? If all these new kids can do the job 100x 
faster then you can, why would they hire you instead? I'm not saying you can't 
do a good job with a hammer, but it'll take more time so you'll need to charge 
more money to compensate. You better make sure you're freaking amazing with 
that hammer if you want them to come back to you.

On 25/10/2017 4:47 PM, Andres Stephens wrote:
Though a good analogy... a tool is very different than a relationship with a 
person…

There still are very efficient people building houses out of hammers and nails. 
There still are capable artists using paint and brushes. It’s a tool. Whatever 
gets the job done. And yes, eventually it will be hard comparing a hammer with 
a nail gun – but for the sake of the art and whatever you do, even art can be 
made with the defunct Microsoft Paint. Whatever floats your boat. When it comes 
to productions, whatever gets the job done in time too is valid as anything 
else superior or not.

Even if it’s about relationships with a software… I think polyamory still is 
the name of the game. A harmonious relationship of many. Sculpting in one, 
rendering in another, animation in another, even cross pollination with fabric 
engine, proceduralism (which isn’t always great for hard hand artistry 
sometimes) in Houdini, or even in Blender with some node base workflows, 
realtime rendering in Unreal, and.. even with that, things fading away, has OBJ 
died yet after all these years? I don’t think SI and the 3D workflow will fade 
so quickly as much as the hammer and nail hasn’t become obsolete today…

I would, for the hell of it, still make a webseries in trueSpace for it’s 
unique relaxing workflow and still funcioning software, 9 years later, 32bit, 
still has a Yafaray and Vray integration to a degree, with a directX9 viewport, 
updated FBX exporter, and a wysiwyg viewport that handles more polygons than 
Blender at the moment. It’s old, retro, but maybe the near future that will be 
a thing – as much as 8bit games are a thing, like hand brew coffee, 
microbrewery beer and vinly DJ’s.

Whatever gets the job done, whatever floats your boat. No need to be in an 
industry standard to survive.

And.. it is relaxing working in something that isn’t always evolving and 
developing (and having to learn over and over again as things revamp, modifies 
and improves) to be free to  focus on the art and story… Just a thought.
-Draise

From: Mathieu Leclaire<mailto:mlecl...@hybride.com>
Sent: Wednesday, October 25, 2017 11:43
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TmRdiWvTN6QxuXia96c28dCX7DLuz6e53x9dT5inds4&s=1BaJiGJyVVOu5B0CDaMO2yAFPp91BC623yb8rauFCTs&e=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage - not going away...

Hi guys,

I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a million times
by now, but if you would allow me to share my perspective:

I highly recommend you guys move on and learn the other softwares. This
industry and it's technology is changing so fast. Sure Softimage now
still feels like the best option, but soon Softimage won't be able to
handle all the new file formats, new geometry features, latest renderers
will stop being supported, new hardware and operating systems won't
support it, etc. It will eventually become impossible to keep up with
current production needs using that software. If you guys don't evolve,
you will become dinosaurs and you'll have a long way to catch up before
you'll be able to get work again. We work in an industry that heavily
relies on new technologies so we have to evolve with it or you end up on
the outside looking in.

I understand your frustration. I do. I have gone through it all myself.
But after going through a hard learning curve to become as comfortable
with Houdini as I was with Softimage (and I'm still learning), I now
love Houdini probably more then I ever loved Softimage.

Trust me, it took me a long time to let it go. We still use Softimage a
lot here at Hybride, but we are slowly migrating out of it. We have to
with all the new requirements in our pipeline with other vendors. Now I
get pissed off when colleagues decide to use Softimage instead of doing
it directly in Houdini or in Maya. Like yourself, they are frustrated,
there's a lot of pressure to deliver in short timelines and so they
prefer not to get out of their comfort zone. But it already comes with a
price to pay. For example, we had a scene that took an hour to load in
Softimage where it loaded in a few seconds in Houdini. That means that
this artist takes about twice the time allocated per shot because he's
too hard headed to switch software. Trust me that supervision is putting
a lot of pressure on that guy to learn Houdini so they don't have to
overcharge for his shots anymore.

This is just the beginning. It'll get worst and worst in the next few
years and eventually, you'll become like the guy who still types on an
old typewriter instead of using a computer. I know that switching feels
like taking a few steps backwards, but at least you'll be able to
eventually move forward where you are standing still in Softimage. I
hated having to go through all this, but eventually Houdini open my eyes
to a world of new possibilities that never would have been available in
Softimage and I couldn't be happier that I finally made that move. Don't
make the mistake of being too comfortable in your ways of working. It'll
become obsolete sooner then you think. There's a ton of new toys out
there waiting to be discovered. Your ex broke up with you. Accept it and
move on. Sure, you'll date a few girls that will underwhelm you at
first, but you just might find one that will blow your mind and change
your life for the better, but you have to take that leap first and give
it a fair chance.

That's my rant/recommendation. Now it's on you to decide how you want to
manage your career.

-Mathieu

On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> There are only two kinds of CG artist in the world: Those who use
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <x...@colorshopvfx.dk><mailto:x...@colorshopvfx.dk>
> Reply-to: "Official Softimage Users Mailing List.
>
>        
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=";
>
>        
> <softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>
> To: Official Softimage Users Mailing List.
>          
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> .com/forum/#!forum/xsi_list 
> <softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make sure they had
> flat tires for a year.
> If I knew those who designed Maya I would strongly suggest they admit
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also flog with
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have to learn
> Maya earlier and I have to say everything they wrote is true and then
> some. After 3 months+ of everyday Maya punishment I actually only like
> some modeling tools and being able to see layered textures in the
> viewport - the rest is a horrible mess. And our Maya artists are
> blissfully oblivious to how much easier their lives could have been if
> things had been different.
>
>
> Morten
>
>
>
>
>> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
>> t...@gmail.com<mailto:t...@gmail.com>>:
>>
>>
>> I do believe that there is still ton of Softimage people that are
>> pushed
>> into hell of maya that would give a leg to have a chance to work
>> again in
>> Softimage so..  :)
>> ᐧ
>>
>> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
>> davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
>>
>>> Great work!
>>>
>>> Big high-five for using Softimage still. I do too!
>>> Curious though, how do you handle new employees? Do you only bring
>>> in
>>> people who know Softimage already? I'm just imagining a new
>>> employee
>>> learning your pipeline with EOL software and how they handle that.
>>>
>>>
>>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
>>>
>>> Hi list,
>>>
>>> Softimage still alive and well over here at Digital Golem:
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
>>> m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
>>> ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
>>> em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
>>> lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
>>>
>>> Cheers,
>>> JL
>>>
>>>
>>> Jean-Louis Billard
>>> -----------------------------------------
>>> *Digital Golem*
>>> BE: +32 (0) 484 263 563
>>> jean-lo...@digitalgolem.com<mailto:jean-lo...@digitalgolem.com>
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
>>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0_YH6
>>> IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
>>> em.com_&d=DwMFAg&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
>>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
>>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
>>> 53 Rue Gustave Huberti
>>> 1030 Brussels
>>> -----------------------------------------
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to 
>>> softimage-request@listproc.autodesk<mailto:softimage-request@listproc.autodesk>.
>>> com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to 
>>> softimage-request@listproc.autodesk<mailto:softimage-request@listproc.autodesk>.
>>> com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
>> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
>> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
>> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
>> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=db8TrB1coaRtjYPF6KcpQ2L1OK4KWigxiU2pkVIyYdc&s=z7NCWfQ5OMEJ-VAV65iagGkCumQpaXRfBNPbMQCe-AE&e=>
>>
>> Need some help with rendering an Redshift project?
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&;
>> d=DwIFaQ&c=76Q6Tcqc-
>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
>> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu-
>> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.co<mailto:softimage-requ...@listproc.autodesk.co>
>> m with "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
> with "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
>  with "unsubscribe" in the subject, and reply to confirm.


------
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.





------

Softimage Mailing List.

To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to