The thing is, you don't have to be freaking amazing to be competitive
with XSI. In fact you can easily compete, taking a break and playing
banjo while doing the work. Maybe not in vfx but with usual 3d.
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Mathieu Leclaire
*Sent:* Wednesday, October 25, 2017 11:02 PM
*To:* Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RoNi5IeEHwl7kyWd6s1oiwvah-3eIVL1xhRX2sNW3uk&s=UTMK4Vx73y_8hRYT4uW65L9Yah6uMXr3fIKfqyhrQU0&e=
*Subject:* Re: Softimage - not going away...
I hear you, but how will you compete for a job when everyone else is
using nail guns and you are only using a hammer? If all these new kids
can do the job 100x faster then you can, why would they hire you
instead? I'm not saying you can't do a good job with a hammer, but
it'll take more time so you'll need to charge more money to
compensate. You better make sure you're freaking amazing with that
hammer if you want them to come back to you.
On 25/10/2017 4:47 PM, Andres Stephens wrote:
Though a good analogy... a tool is very different than a
relationship with a person…
There still are very efficient people building houses out of
hammers and nails. There still are capable artists using paint and
brushes. It’s a tool. Whatever gets the job done. And yes,
eventually it will be hard comparing a hammer with a nail gun –
but for the sake of the art and whatever you do, even art can be
made with the defunct Microsoft Paint. Whatever floats your boat.
When it comes to productions, whatever gets the job done in time
too is valid as anything else superior or not.
Even if it’s about relationships with a software… I think
polyamory still is the name of the game. A harmonious relationship
of many. Sculpting in one, rendering in another, animation in
another, even cross pollination with fabric engine, proceduralism
(which isn’t always great for hard hand artistry sometimes) in
Houdini, or even in Blender with some node base workflows,
realtime rendering in Unreal, and.. even with that, things fading
away, has OBJ died yet after all these years? I don’t think SI and
the 3D workflow will fade so quickly as much as the hammer and
nail hasn’t become obsolete today…
I would, for the hell of it, still make a webseries in trueSpace
for it’s unique relaxing workflow and still funcioning software, 9
years later, 32bit, still has a Yafaray and Vray integration to a
degree, with a directX9 viewport, updated FBX exporter, and a
wysiwyg viewport that handles more polygons than Blender at the
moment. It’s old, retro, but maybe the near future that will be a
thing – as much as 8bit games are a thing, like hand brew coffee,
microbrewery beer and vinly DJ’s.
Whatever gets the job done, whatever floats your boat. No need to
be in an industry standard to survive.
And.. it is relaxing working in something that isn’t always
evolving and developing (and having to learn over and over again
as things revamp, modifies and improves) to be free to focus on
the art and story… Just a thought.
-Draise
*From: *Mathieu Leclaire <mailto:mlecl...@hybride.com>
*Sent: *Wednesday, October 25, 2017 11:43
*To: *Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RoNi5IeEHwl7kyWd6s1oiwvah-3eIVL1xhRX2sNW3uk&s=UTMK4Vx73y_8hRYT4uW65L9Yah6uMXr3fIKfqyhrQU0&e=
<mailto:softimage@listproc.autodesk.com>
*Subject: *Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a million
times
by now, but if you would allow me to share my perspective:
I highly recommend you guys move on and learn the other softwares.
This
industry and it's technology is changing so fast. Sure Softimage now
still feels like the best option, but soon Softimage won't be able to
handle all the new file formats, new geometry features, latest
renderers
will stop being supported, new hardware and operating systems won't
support it, etc. It will eventually become impossible to keep up with
current production needs using that software. If you guys don't
evolve,
you will become dinosaurs and you'll have a long way to catch up
before
you'll be able to get work again. We work in an industry that heavily
relies on new technologies so we have to evolve with it or you end
up on
the outside looking in.
I understand your frustration. I do. I have gone through it all
myself.
But after going through a hard learning curve to become as
comfortable
with Houdini as I was with Softimage (and I'm still learning), I now
love Houdini probably more then I ever loved Softimage.
Trust me, it took me a long time to let it go. We still use
Softimage a
lot here at Hybride, but we are slowly migrating out of it. We
have to
with all the new requirements in our pipeline with other vendors.
Now I
get pissed off when colleagues decide to use Softimage instead of
doing
it directly in Houdini or in Maya. Like yourself, they are
frustrated,
there's a lot of pressure to deliver in short timelines and so they
prefer not to get out of their comfort zone. But it already comes
with a
price to pay. For example, we had a scene that took an hour to
load in
Softimage where it loaded in a few seconds in Houdini. That means
that
this artist takes about twice the time allocated per shot because
he's
too hard headed to switch software. Trust me that supervision is
putting
a lot of pressure on that guy to learn Houdini so they don't have to
overcharge for his shots anymore.
This is just the beginning. It'll get worst and worst in the next few
years and eventually, you'll become like the guy who still types
on an
old typewriter instead of using a computer. I know that switching
feels
like taking a few steps backwards, but at least you'll be able to
eventually move forward where you are standing still in Softimage. I
hated having to go through all this, but eventually Houdini open
my eyes
to a world of new possibilities that never would have been
available in
Softimage and I couldn't be happier that I finally made that move.
Don't
make the mistake of being too comfortable in your ways of working.
It'll
become obsolete sooner then you think. There's a ton of new toys out
there waiting to be discovered. Your ex broke up with you. Accept
it and
move on. Sure, you'll date a few girls that will underwhelm you at
first, but you just might find one that will blow your mind and
change
your life for the better, but you have to take that leap first and
give
it a fair chance.
That's my rant/recommendation. Now it's on you to decide how you
want to
manage your career.
-Mathieu
On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> There are only two kinds of CG artist in the world: Those who use
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <x...@colorshopvfx.dk>
<mailto:x...@colorshopvfx.dk>
> Reply-to: "Official Softimage Users Mailing List.
>
>
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>
> <softimage@listproc.autodesk.com>
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> To: Official Softimage Users Mailing List.
>
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> .com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
<mailto:softimage@listproc.autodesk.com>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make sure
they had
> flat tires for a year.
> If I knew those who designed Maya I would strongly suggest they
admit
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also flog with
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have to
learn
> Maya earlier and I have to say everything they wrote is true and
then
> some. After 3 months+ of everyday Maya punishment I actually
only like
> some modeling tools and being able to see layered textures in the
> viewport - the rest is a horrible mess. And our Maya artists are
> blissfully oblivious to how much easier their lives could have
been if
> things had been different.
>
>
> Morten
>
>
>
>
>> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic
<mirkoj.anima
>> t...@gmail.com <mailto:t...@gmail.com>>:
>>
>>
>> I do believe that there is still ton of Softimage people that are
>> pushed
>> into hell of maya that would give a leg to have a chance to work
>> again in
>> Softimage so.. :)
>> ᐧ
>>
>> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
>> davegsoftimagel...@gmail.com
<mailto:davegsoftimagel...@gmail.com>> wrote:
>>
>>> Great work!
>>>
>>> Big high-five for using Softimage still. I do too!
>>> Curious though, how do you handle new employees? Do you only bring
>>> in
>>> people who know Softimage already? I'm just imagining a new
>>> employee
>>> learning your pipeline with EOL software and how they handle that.
>>>
>>>
>>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
>>>
>>> Hi list,
>>>
>>> Softimage still alive and well over here at Digital Golem:
>>>
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
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>>>
>>> Cheers,
>>> JL
>>>
>>>
>>> Jean-Louis Billard
>>> -----------------------------------------
>>> *Digital Golem*
>>> BE: +32 (0) 484 263 563
>>> jean-lo...@digitalgolem.com <mailto:jean-lo...@digitalgolem.com>
>>>
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>>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
>>> 53 Rue Gustave Huberti
>>> 1030 Brussels
>>> -----------------------------------------
>>>
>>>
>>>
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>>>
>>
>>
>> --
>> Mirko Jankovic
>>
*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
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>>
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