"when you propose a new better way of doing things,"

Well this is kinda the point. So far no one proposed better way of doing
thing,, but more other way around :)
Agree 100% with all time goes transition stuff. But same as you can;t
ignore gigs in the future you also can't ignore work that you have to
complete and compete right now.
Can you compete properly if instead of you doing like 90% of the work
alone, suddenly you have to hire 4-5 more guys for tasks to help you out
and even stuf you are still doing takes 4-5 times longer? :)

So yes... winter IS coming, but SI still shines among others. Somehow if it
was crap it would be easy to move on. I wish that others offers much better
way and great tools.
But at the moment that is really not the case.
You can praise maya for character animation but there are really only two
reasons to do that.. there is nothing else beside SI out here for that part
and 2nd if you are in bigger studio and some other poor guy is handling
rigging and all the crap maya goes with it and yo just get nicely sorted
out controls to move around.

And that is just a part. So again yes things are moving and one day it will
be must to move on, but at the moment... parallel development,
actually finishing jobs fast with SI and plugging in your second.. and 3rd
and 4th choice as you need more tools to replace single SI...  and then
keep transitioning. Slower, but honestly much more manageable then just cut
and move and find yourself lagging behind everyone else on the playing
field and spending more time plugging out your hair with maya crash fest
and illogicality, or Houdini's missing of riggers that you need for
current project.
But yes it is much easier to transition if you are part of bigger
environment, you can focus on one specific part of process, model, rig,
animate.. etc and live a bit easier in your small bubble.
But try at once to expand to scover all areas as generalist in program taht
is 20 years old frankenstain of misc additions and workflows and logic..
you are dead in the water.

Honestly, Maya constrain system... WTF!!! need to fiddle with extra and
extra extra nulls and crap to make simple pickup throw pickup hand over
animation of the prop.... constrain object then later key it and constrain
is fucked.. I mean wtf.. learn from softimage at least!
ᐧ

On Thu, Oct 26, 2017 at 2:08 AM, Andres Stephens <drais...@outlook.com>
wrote:

> Yeah.. you’d need to be pretty skilled with whatever tool you have to do
> the art and make business. As in everywhere... anywhere. And it is a rule
> of the digital art game, always improve your skills, don’t stop. No?
>
> Concerning being hired with old software, if you have a great style, a
> good productive workflow and a great showcase – anything that looks
> different goes a long way, like the Lego movies or Samuri Jack.
>
> If the nailgun was better than the hammer as if it were always the better
> choice, hand drawn 2D films and cartoons would be certainly left in the
> past, but they are not. People still hand-draw and do stopmotion, and those
> productions have similar turnover schedules as 3D and digital cutout
> productions. It just aesthetically works on it’s own merit... it’s not the
> tool itself, but the skill (and story) put into it... Indeed time is a big
> factor to being hired, getting work, etc, it may also be a competing edge,
> and always, quality = time (divided by talent count multiplying cost), and
> good stories and good art take time, regardless of the tool, quality will
> always take time, either to learn, to study and master the tool, or to put
> in enough hours to do a good job, with or without the good or bad tools.
>
> And if you have less time use burned to churn out trillions of polygons
> that morph into each other, where else should the extra time be put into? I
> agree... that it should always be invested in time for mastering your
> skills for the stories and art communicated with the work from where you’re
> at and where you want to be in style. Though this should also remain true
> as software agnostic.
>
> I do use Si for some short deadlines, but I like learning Unreal Engine,
> starting to use it in production, through rendering in realtime and all
> that it offers, learning Bforartists, a nicer easier version of Blender,
> most of my work, including in studio and independent is in Blender, and
> mainly I put my earnings in equipment instead of new software to hire more
> creative artistic seats with opensource and free and fast developing
> software...
>
>
> -Draise
>
>
>
> *From: *Mathieu Leclaire <mlecl...@hybride.com>
> *Sent: *Wednesday, October 25, 2017 16:09
>
> *To: *Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=aOu3WXAtDZ3O7Fzt-xVuVkRS1BmTU7nk0dhBBmrCaV8&s=LFzndMEkAw6_AcbJeZFmB65Ankm3YV2rh5bvJbqFCMk&e=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject: *Re: Softimage - not going away...
>
>
>
> I hear you, but how will you compete for a job when everyone else is using
> nail guns and you are only using a hammer? If all these new kids can do the
> job 100x faster then you can, why would they hire you instead? I'm not
> saying you can't do a good job with a hammer, but it'll take more time so
> you'll need to charge more money to compensate. You better make sure you're
> freaking amazing with that hammer if you want them to come back to you.
>
> On 25/10/2017 4:47 PM, Andres Stephens wrote:
>
> Though a good analogy... a tool is very different than a relationship
> with a person…
>
> There still are very efficient people building houses out of hammers and
> nails. There still are capable artists using paint and brushes. It’s a
> tool. Whatever gets the job done. And yes, eventually it will be hard
> comparing a hammer with a nail gun – but for the sake of the art and
> whatever you do, even art can be made with the defunct Microsoft Paint.
> Whatever floats your boat. When it comes to productions, whatever gets the
> job done in time too is valid as anything else superior or not.
>
>
> Even if it’s about relationships with a software… I think polyamory still
> is the name of the game. A harmonious relationship of many. Sculpting in
> one, rendering in another, animation in another, even cross pollination
> with fabric engine, proceduralism (which isn’t always great for hard hand
> artistry sometimes) in Houdini, or even in Blender with some node base
> workflows, realtime rendering in Unreal, and.. even with that, things
> fading away, has OBJ died yet after all these years? I don’t think SI and
> the 3D workflow will fade so quickly as much as the hammer and nail hasn’t
> become obsolete today…
>
> I would, for the hell of it, still make a webseries in trueSpace for it’s
> unique relaxing workflow and still funcioning software, 9 years later,
> 32bit, still has a Yafaray and Vray integration to a degree, with a
> directX9 viewport, updated FBX exporter, and a wysiwyg viewport that
> handles more polygons than Blender at the moment. It’s old, retro, but
> maybe the near future that will be a thing – as much as 8bit games are a
> thing, like hand brew coffee, microbrewery beer and vinly DJ’s.
>
> Whatever gets the job done, whatever floats your boat. No need to be in an
> industry standard to survive.
>
> And.. it is relaxing working in something that isn’t always evolving and
> developing (and having to learn over and over again as things revamp,
> modifies and improves) to be free to  focus on the art and story… Just a
> thought.
>
> -Draise
>
>
>
> *From: *Mathieu Leclaire <mlecl...@hybride.com>
> *Sent: *Wednesday, October 25, 2017 11:43
> *To: *Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=aOu3WXAtDZ3O7Fzt-xVuVkRS1BmTU7nk0dhBBmrCaV8&s=LFzndMEkAw6_AcbJeZFmB65Ankm3YV2rh5bvJbqFCMk&e=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject: *Re: Softimage - not going away...
>
>
>
> Hi guys,
>
> I don't want to crash your rant here and hope you guys don't take
> offense to what I have to say. I'm sure you heard this a million times
> by now, but if you would allow me to share my perspective:
>
> I highly recommend you guys move on and learn the other softwares. This
> industry and it's technology is changing so fast. Sure Softimage now
> still feels like the best option, but soon Softimage won't be able to
> handle all the new file formats, new geometry features, latest renderers
> will stop being supported, new hardware and operating systems won't
> support it, etc. It will eventually become impossible to keep up with
> current production needs using that software. If you guys don't evolve,
> you will become dinosaurs and you'll have a long way to catch up before
> you'll be able to get work again. We work in an industry that heavily
> relies on new technologies so we have to evolve with it or you end up on
> the outside looking in.
>
> I understand your frustration. I do. I have gone through it all myself.
> But after going through a hard learning curve to become as comfortable
> with Houdini as I was with Softimage (and I'm still learning), I now
> love Houdini probably more then I ever loved Softimage.
>
> Trust me, it took me a long time to let it go. We still use Softimage a
> lot here at Hybride, but we are slowly migrating out of it. We have to
> with all the new requirements in our pipeline with other vendors. Now I
> get pissed off when colleagues decide to use Softimage instead of doing
> it directly in Houdini or in Maya. Like yourself, they are frustrated,
> there's a lot of pressure to deliver in short timelines and so they
> prefer not to get out of their comfort zone. But it already comes with a
> price to pay. For example, we had a scene that took an hour to load in
> Softimage where it loaded in a few seconds in Houdini. That means that
> this artist takes about twice the time allocated per shot because he's
> too hard headed to switch software. Trust me that supervision is putting
> a lot of pressure on that guy to learn Houdini so they don't have to
> overcharge for his shots anymore.
>
> This is just the beginning. It'll get worst and worst in the next few
> years and eventually, you'll become like the guy who still types on an
> old typewriter instead of using a computer. I know that switching feels
> like taking a few steps backwards, but at least you'll be able to
> eventually move forward where you are standing still in Softimage. I
> hated having to go through all this, but eventually Houdini open my eyes
> to a world of new possibilities that never would have been available in
> Softimage and I couldn't be happier that I finally made that move. Don't
> make the mistake of being too comfortable in your ways of working. It'll
> become obsolete sooner then you think. There's a ton of new toys out
> there waiting to be discovered. Your ex broke up with you. Accept it and
> move on. Sure, you'll date a few girls that will underwhelm you at
> first, but you just might find one that will blow your mind and change
> your life for the better, but you have to take that leap first and give
> it a fair chance.
>
> That's my rant/recommendation. Now it's on you to decide how you want to
> manage your career.
>
> -Mathieu
>
> On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> > There are only two kinds of CG artist in the world: Those who use
> > Softimage, and those who never tried.
> >
> > S
> >
> > -----Original Message-----
> > From: Morten Bartholdy <x...@colorshopvfx.dk> <x...@colorshopvfx.dk>
> > Reply-to: "Official Softimage Users Mailing List.
> >
> >        https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.
> google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=
> QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e="
> >
> >        <softimage@listproc.autodesk.com>
> <softimage@listproc.autodesk.com>
> > To: Official Softimage Users Mailing List.
> >          https://urldefense.proofpoint.com/v2/url?u=https-
> 3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=
> QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=
> NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> > .com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> <softimage@listproc.autodesk.com>
> > Subject: Re: Softimage - not going away...
> > Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
> >
> > Amen to that!!
> >
> > If I knew the people who decided to EOL Soft I would make sure they had
> > flat tires for a year.
> > If I knew those who designed Maya I would strongly suggest they admit
> > themselves to a mental facility.
> > Oh, and the ones who decided to EOL Softimage I would also flog with
> > wet newspapers for a year.
> >
> > I read the stories by people who had the bad fortune to have to learn
> > Maya earlier and I have to say everything they wrote is true and then
> > some. After 3 months+ of everyday Maya punishment I actually only like
> > some modeling tools and being able to see layered textures in the
> > viewport - the rest is a horrible mess. And our Maya artists are
> > blissfully oblivious to how much easier their lives could have been if
> > things had been different.
> >
> >
> > Morten
> >
> >
> >
> >
> >> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> >> t...@gmail.com>:
> >>
> >>
> >> I do believe that there is still ton of Softimage people that are
> >> pushed
> >> into hell of maya that would give a leg to have a chance to work
> >> again in
> >> Softimage so..  :)
> >> ᐧ
> >>
> >> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> >> davegsoftimagel...@gmail.com> wrote:
> >>
> >>> Great work!
> >>>
> >>> Big high-five for using Softimage still. I do too!
> >>> Curious though, how do you handle new employees? Do you only bring
> >>> in
> >>> people who know Softimage already? I'm just imagining a new
> >>> employee
> >>> learning your pipeline with EOL software and how they handle that.
> >>>
> >>>
> >>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
> >>>
> >>> Hi list,
> >>>
> >>> Softimage still alive and well over here at Digital Golem:
> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> >>> m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
> >>> ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>> em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> >>> lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >>>
> >>> Cheers,
> >>> JL
> >>>
> >>>
> >>> Jean-Louis Billard
> >>> -----------------------------------------
> >>> *Digital Golem*
> >>> BE: +32 (0) 484 263 563
> >>> jean-lo...@digitalgolem.com
> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> >>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0_YH6
> >>> IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>> em.com_&d=DwMFAg&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> >>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> >>> 53 Rue Gustave Huberti
> >>> 1030 Brussels
> >>> -----------------------------------------
> >>>
> >>>
> >>>
> >>> ------
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> >>> com with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>>
> >>> ------
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> >>> com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> >> --
> >> Mirko Jankovic
> >> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> >> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S
> >> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
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> >> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
> >>
> >> Need to find freelancers fast?
> >> www.cgfolio.com
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=db8TrB1coaRtjYPF6KcpQ2L1OK4KWigxiU2pkVIyYdc&s=z7NCWfQ5OMEJ-VAV65iagGkCumQpaXRfBNPbMQCe-AE&e=>
> >>
> >> Need some help with rendering an Redshift project?
> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&;
> >> d=DwIFaQ&c=76Q6Tcqc-
> >> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
> >> VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu-
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> >> ------
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-- 
Mirko Jankovic
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