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Lamy Jean-Baptiste wrote:

> Another interesting possibility : if players A and B are fighting,
> let the player C do the computation. Ideally, player C should be as
> "independent" from player A and B as possible (e.g. he never met them
> before, he is far away,...). It does not really prevent cheating, but
> it makes it much complex since, for cheating, players A or B need
> player C agreement.

And who is watching the watcher? In other words, either C is not playing
 (then we can safely say that he is the "server") or he needs somebody
else doing the calculations for him.

Jan

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