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Souvarine wrote:
> Lunpa, The wrote:
>> Also, I would highly recommend against calculating any game physics
>> clientside in such a scenario.
>> 
> Why that ? It's not like I want to make a MMO myself, but if I did I
> think I would compute as many things as possible on client side to
> avoid consuming too much CPU on the server.
> 
> Souvarine.

You would have a very hard time synchronizing the physics consistently
across all affected clients. Imagine an area spell blowing pieces around
that could injure characters or monsters. If calculated on client, every
client will get a slightly different version of the situation. In the
extreme case some characters could be dead on one client but not on
another seeing the same scene.


Regards,

Jan
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