On Wed, 2003-10-15 at 17:47, Jiba wrote: > Both morph and animation are deprecated feature ; Cal3D is now the preferred way for > animation. I'll remove lesson 012, and probably 011 too.
I'm not all that up on Cal3d, but it seems to me the animation feature has some value for simple animations of simple objects. For example, my current testing program is basically an island. For an overly simple simluation of waves on the beach I use a huge semi transparent box object that goes up and down. I could code this movement and call functions that calculate the current position based on time and move the box, but then I'd just be trying to re-create the animation work you already did. I could also switch to a cal3d object, but that seems like a lot of work for such a simple thing. To be honest, I'm not much of a modeler and I've never created an animation in blender, or any other 3d model package, so maybe using cal3d objects for all my animation needs is less hassle that I think it is. > > If it is of any value I'll work my way through soya_handbook.lyx and > > post my results here. > > Yes, thanks again for all these feedback ! > > We are planning a new release as soon as i get a FAST internet access to upload it, > and we hope to get a stable release (isn't it blam ?) > If/when I get a chance I'll play around some more, and try to get blender and the cal3d exporter going. I'll hold off on working through the handbook until after the next stable release since it sounds like it might be coming soon. > Jiba -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
