On Thu, 2003-10-16 at 16:15, Jiba wrote:

> 
> Actually we'll probably try to keep the animation system, since it addresses simple 
> animation of the position of several elements. More complex animation of a single 
> element and were addressed by morph in the original design of Soya, but morph have 
> nevers been tested and maybe they have never work at all. Since Cal3D allows even 
> more powerfull animation that morph, i think removing morph is not a great loss.
I think this would be good, and it should be pretty easy for you since
you already have the code written (perhaps needing some updating to
reflect other soya changes).

> 
> > > > If it is of any value I'll work my way through soya_handbook.lyx and
> > > > post my results here.
> > > 
> > > Yes, thanks again for all these feedback !
> > > 
> > > We are planning a new release as soon as i get a FAST internet access to upload 
> > > it, and we hope to get a stable release (isn't it blam ?)
> > > 
> > 
> > If/when I get a chance I'll play around some more, and try to get
> > blender and the cal3d exporter going.  I'll hold off on working through
> > the handbook until after the next stable release since it sounds like it
> > might be coming soon.  
> 
> Thanks !
> 
> BTW i'm thinking about adding a part on Cal3D in the handbook (something like "from 
> Blender to Soya through Cal3D" :-)

Anything on this subject would help people like me.  

> 
> Jiba
-- 
Jack Madison <[EMAIL PROTECTED]>



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