On Thu, 2003-10-16 at 16:15, Jiba wrote: > > Actually we'll probably try to keep the animation system, since it addresses simple > animation of the position of several elements. More complex animation of a single > element and were addressed by morph in the original design of Soya, but morph have > nevers been tested and maybe they have never work at all. Since Cal3D allows even > more powerfull animation that morph, i think removing morph is not a great loss. I think this would be good, and it should be pretty easy for you since you already have the code written (perhaps needing some updating to reflect other soya changes).
> > > > > If it is of any value I'll work my way through soya_handbook.lyx and > > > > post my results here. > > > > > > Yes, thanks again for all these feedback ! > > > > > > We are planning a new release as soon as i get a FAST internet access to upload > > > it, and we hope to get a stable release (isn't it blam ?) > > > > > > > If/when I get a chance I'll play around some more, and try to get > > blender and the cal3d exporter going. I'll hold off on working through > > the handbook until after the next stable release since it sounds like it > > might be coming soon. > > Thanks ! > > BTW i'm thinking about adding a part on Cal3D in the handbook (something like "from > Blender to Soya through Cal3D" :-) Anything on this subject would help people like me. > > Jiba -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
