On Mon, 2003-10-20 at 15:36, Bertrand Lamy wrote:
> >>Actually we'll probably try to keep the animation system, since it addresses 
> >>simple animation of the position of several elements. More complex animation of a 
> >>single element and were addressed by morph in the original design of Soya, but 
> >>morph have nevers been tested and maybe they have never work at all. Since Cal3D 
> >>allows even more powerfull animation that morph, i think removing morph is not a 
> >>great loss.
> >>    
> >>
> >I think this would be good, and it should be pretty easy for you since
> >you already have the code written (perhaps needing some updating to
> >reflect other soya changes).
> >  
> >
> I've put animation code back but the morph is so totally deprecated that 
> I'll give up for the moment. But if you want to make water, there will 
> be soon a new object called WaterCube.

Cool, thanks, I'll see if my prog works again.  I'm also looking forward
to playing with WaterCube.  :)

I never got around to playing with morph, but what little I've read
seems like cal3d is a good functional replacement.

> 
> -blam
-- 
Jack Madison <[EMAIL PROTECTED]>



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