On Mon, 2003-10-20 at 15:36, Bertrand Lamy wrote: > >>Actually we'll probably try to keep the animation system, since it addresses > >>simple animation of the position of several elements. More complex animation of a > >>single element and were addressed by morph in the original design of Soya, but > >>morph have nevers been tested and maybe they have never work at all. Since Cal3D > >>allows even more powerfull animation that morph, i think removing morph is not a > >>great loss. > >> > >> > >I think this would be good, and it should be pretty easy for you since > >you already have the code written (perhaps needing some updating to > >reflect other soya changes). > > > > > I've put animation code back but the morph is so totally deprecated that > I'll give up for the moment. But if you want to make water, there will > be soon a new object called WaterCube.
Cool, thanks, I'll see if my prog works again. I'm also looking forward to playing with WaterCube. :) I never got around to playing with morph, but what little I've read seems like cal3d is a good functional replacement. > > -blam -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
