On Wed, 15 Oct 2003 18:35:40 -0400
Jack Madison <[EMAIL PROTECTED]> wrote:

> On Wed, 2003-10-15 at 17:47, Jiba wrote:
> 
> > Both morph and animation are deprecated feature ; Cal3D is now the preferred way 
> > for animation. I'll remove lesson 012, and probably 011 too.
> 
> I'm not all that up on Cal3d, but it seems to me the animation feature
> has some value for simple animations of simple objects.  For example, my
> current testing program is basically an island.  For an overly simple
> simluation of waves on the beach I use a huge semi transparent box
> object that goes up and down.  I could code this movement and call
> functions that calculate the current position based on time and move the
> box, but then I'd just be trying to re-create the animation work you
> already did.

Actually i often use the first way (coding a function) since it's very easy to 
subclass a class and change e.g. the begin_round method in Python. But i agree that it 
may not be right for complex movement.

> I could also switch to a cal3d object, but that seems like
> a lot of work for such a simple thing.

You're right here.

Actually we'll probably try to keep the animation system, since it addresses simple 
animation of the position of several elements. More complex animation of a single 
element and were addressed by morph in the original design of Soya, but morph have 
nevers been tested and maybe they have never work at all. Since Cal3D allows even more 
powerfull animation that morph, i think removing morph is not a great loss.

> > > If it is of any value I'll work my way through soya_handbook.lyx and
> > > post my results here.
> > 
> > Yes, thanks again for all these feedback !
> > 
> > We are planning a new release as soon as i get a FAST internet access to upload 
> > it, and we hope to get a stable release (isn't it blam ?)
> > 
> 
> If/when I get a chance I'll play around some more, and try to get
> blender and the cal3d exporter going.  I'll hold off on working through
> the handbook until after the next stable release since it sounds like it
> might be coming soon.  

Thanks !

BTW i'm thinking about adding a part on Cal3D in the handbook (something like "from 
Blender to Soya through Cal3D" :-)

Jiba


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