----- Original Message ----- 
From: "Leonardo Santagada" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 17, 2004 9:01 AM
Subject: Re: [Soya] status of rewrite? CVS? etc


> Christopher Armstrong wrote:
>  > Are you guys really hacking on it
> > without revision control (scary thought ;)?
> Don't say this kind of things, it might have kids reading this list.
> Hell, even I don't know how i am going to sleep after that. :)
>
> >
> > I've never done any 3d graphics programming and have been surveying the
> > landscape (no pun intended, but now that I think of it.. ;). It's
> > extremely depressing :-( Python wrappers for existing kits are typically
> > garbage, lacking any kind of documentation, and there an astounding
> > number of immature 3d engine projects. Soya3d looks the most promising
> > to me because it's written native for Python.
> I Share the same vision, the only other half good 3d engine for python
> is Nebula device, but i never got to make that thing work. As there
> isn't support for windows in Soya3D ( at least not good working version
> that I know of) I still feel that making 3d games in python is a dream.
> But the creators of soya are trying hard with this software and I am
> very pleased with their work so far.

Actually, I was very pleased to have seen the tutorials.  They were very
detailed and well documented.  And they all worked for me.

If soya3d had three things right now, I'd jump up and down and feel like I
am a complete new human-being :), j/k, and they are:

- up-to-date windows support
- good GUI support, (something like pyui)
- better physics

John

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