On Tue, 17 Feb 2004 09:47:59 -0500
Christopher Armstrong <[EMAIL PROTECTED]> wrote:

> Hi all. I haven't gotten around to rebuilding Python and soya with
> debug symbols on because I noticed the OOMadness fellows are rewriting
> it. What's the status of the rewrite? Are you guys really hacking on
> it without revision control (scary thought ;)?

The rewrite is still in progress. The first tutorial lessons now work !

Actually i am coding alone... :-(

> I've never done any 3d graphics programming and have been surveying
> the landscape (no pun intended, but now that I think of it.. ;). It's 
> extremely depressing :-( Python wrappers for existing kits are
> typically garbage, lacking any kind of documentation, and there an
> astounding number of immature 3d engine projects. Soya3d looks the
> most promising to me because it's written native for Python. The
> segfaults are depressing (and the fact that the game tutorial doesn't
> work *at all*), of course, but I'm hoping the new rewrite will solve
> these problems. The only drawback I see is that I don't especially
> like its license, but since I am only interested in doing open source
> stuff for now I will put up with it if soya3d turns out to be the
> technical superior of its competitors.

The segfaults and the general "unstability" is the reason of the Pyrex
rewrite, as Pyrex automatically performs type-check, i hope the new
version will be more stable.

> So, can we get the pyrex code anywhere? Is it usable at all? I'm also 
> learning 3d modeling at the moment so I can put off playing with soya 
> for a while, but my fingers are itching to do some coding.

The current pyrex version is usable but is still very limited (no
landscape, file format is still undetermined,...).

Are there lots of people who really want it ? If so, i may put tarball
or ask a friend for setting up a temporary cvs ?

Jiba


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