http://hackaday.com/2016/02/01/ftdi-drivers-break-fake-chips-again/
In the near future serial over USB with windows might be flaky.

Bo-Erik
On 1 Feb 2016 21:53, "Bo-Erik Sandholm" <bosses...@gmail.com> wrote:

> Standard aliexpress Bluetooth module v2.0+edr have a data rate of 2.1
> Mbit/s
> It is not so bad if you can get the sensors UART to push data near that
> speed.
>
> - Bo-Erik
> On 1 Feb 2016 20:33, "David McGriffy" <da...@mcgriffy.com> wrote:
>
>> Right, 10DOF is with altitude. I'm building a drone controller out of
>> piece
>> parts as a demonstration.
>>
>> Yes, there are certainly ways to achieve low latency convolution, but all
>> at the expense of CPU, which is already at a premium when running on
>> phones.
>>
>> I first heard the 20ms figure from some folks working in the VR biz.
>> Admittedly, they are more camera and content producers and not headset
>> makers, so perhaps this is just a dream goal of theirs. It does make some
>> sense to me as that's 50Hz, or the same as some TV refresh rates. Being
>> one
>> frame off there can certainly be noticeable, especially with speech vs
>> moving lips.
>>
>> It does seem quite reasonable to me that an audio only app would not be as
>> critical. And, of course, the video and audio frame rates don't really
>> match anyway, or we'd be getting 882 or 960 sample blocks instead of 128
>> or
>> 512.
>>
>> I got a GearVR recently and it does work better than Google Cardboard.
>> Much
>> of this is just comfort, I think, but I understand that it has its own
>> gyros, mostly because they are faster. 'Heresay' is that the Oculus Rift
>> samples at least 1000Hz. I have actually written an audio rate rotate that
>> could handle this, but it does seem like overkill. At normal head turning
>> rates, I find interpolating the rotation within each block to be enough.
>>
>> Any modern gyro and processor will run fast enough. My little 8-bit
>> controllers run their complete flight control loop in under 2ms. The limit
>> on update rate, and latency for that matter, will be the wireless link.
>> Wifi will be fastest but highest power. Bluetooth lower power but lower
>> bandwidth and still wireless. Wired would not only be very fast but could
>> provide power.
>>
>> If you are thinking wireless headphones, remember the latency that that
>> introduces. I find my everyday bluetooth headset, built for music, is
>> useless for VR because of latency. And if you headphones are going to be
>> wired, then running that extra USB might not be too bad.
>>
>> David McGriffy
>>
>>
>> On Mon, Feb 1, 2016 at 12:49 PM, Bo-Erik Sandholm <bosses...@gmail.com>
>> wrote:
>>
>> > Apperently there exists a head tracking specialized version of the
>> bno055
>> > called bno070 - but I cannot find a place to buy this.
>> > you can get up to 250 samples / second from that version.
>> >
>> > Matthias did not complain about the update rate with the DIY headtracker
>> > http://www.rcgroups.com/forums/showthread.php?t=1677559
>> >
>> >
>> >
>> http://electronicspurchasingstrategies.com/2014/03/06/hillcrest-bosch-sensortec-collaborate-sensor-hub-solution/
>> >
>> > http://docsfiles.com/pdf_bno070.html
>> >
>> >
>> >
>> http://ae-bst.resource.bosch.com/media/_tech/media/product_flyer/Mobile-Hillcrest-Labs-Sensor-Hub-Product-Brief-BNO0701.pdf
>> >
>> >
>> >
>> https://www.eiseverywhere.com/file_uploads/5c881a2f6eaaa90ed3f3d30fb20852db_Newsflash_BNO077.pdf
>> >
>> >
>> > maybe it is better to not think about that and try and use what I have ?
>> >
>> > It is easy to find videos about using the bno055 in different projects
>> but
>> > i do not want videos... have not found links to the software used...
>> >
>> >
>> >
>> > Better luck when google github bno055 :-)
>> >
>> >
>> >
>> https://www.reddit.com/r/virtualreality/comments/3faq11/why_we_need_to_move_to_ambisonic_sound_in_the/
>> >
>> > http://vriscoming.com/daydream-vr/
>> >
>> > Bo-Erik
>> >
>> > 2016-02-01 18:56 GMT+01:00 Marc Lavallee <m...@hacklava.net>:
>> >
>> > > On Mon, 01 Feb 2016 17:46:47 +0000
>> > > Stefan Schreiber <st...@mail.telepac.pt> wrote:
>> > > > What is a 10 DOF motion sensor??? (Didn't you mean 9DOF?)
>> > >
>> > > It's 9DOF + barometric pressure, so 9DOF is enough. For more info:
>> > >
>> >
>> http://playground.arduino.cc/Main/WhatIsDegreesOfFreedom6DOF9DOF10DOF11DOF
>> > >
>> > > --
>> > > Marc
>> > > _______________________________________________
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