Standard aliexpress Bluetooth module v2.0+edr have a data rate of 2.1 Mbit/s
It is not so bad if you can get the sensors UART to push data near that
speed.

- Bo-Erik
On 1 Feb 2016 20:33, "David McGriffy" <da...@mcgriffy.com> wrote:

> Right, 10DOF is with altitude. I'm building a drone controller out of piece
> parts as a demonstration.
>
> Yes, there are certainly ways to achieve low latency convolution, but all
> at the expense of CPU, which is already at a premium when running on
> phones.
>
> I first heard the 20ms figure from some folks working in the VR biz.
> Admittedly, they are more camera and content producers and not headset
> makers, so perhaps this is just a dream goal of theirs. It does make some
> sense to me as that's 50Hz, or the same as some TV refresh rates. Being one
> frame off there can certainly be noticeable, especially with speech vs
> moving lips.
>
> It does seem quite reasonable to me that an audio only app would not be as
> critical. And, of course, the video and audio frame rates don't really
> match anyway, or we'd be getting 882 or 960 sample blocks instead of 128 or
> 512.
>
> I got a GearVR recently and it does work better than Google Cardboard. Much
> of this is just comfort, I think, but I understand that it has its own
> gyros, mostly because they are faster. 'Heresay' is that the Oculus Rift
> samples at least 1000Hz. I have actually written an audio rate rotate that
> could handle this, but it does seem like overkill. At normal head turning
> rates, I find interpolating the rotation within each block to be enough.
>
> Any modern gyro and processor will run fast enough. My little 8-bit
> controllers run their complete flight control loop in under 2ms. The limit
> on update rate, and latency for that matter, will be the wireless link.
> Wifi will be fastest but highest power. Bluetooth lower power but lower
> bandwidth and still wireless. Wired would not only be very fast but could
> provide power.
>
> If you are thinking wireless headphones, remember the latency that that
> introduces. I find my everyday bluetooth headset, built for music, is
> useless for VR because of latency. And if you headphones are going to be
> wired, then running that extra USB might not be too bad.
>
> David McGriffy
>
>
> On Mon, Feb 1, 2016 at 12:49 PM, Bo-Erik Sandholm <bosses...@gmail.com>
> wrote:
>
> > Apperently there exists a head tracking specialized version of the bno055
> > called bno070 - but I cannot find a place to buy this.
> > you can get up to 250 samples / second from that version.
> >
> > Matthias did not complain about the update rate with the DIY headtracker
> > http://www.rcgroups.com/forums/showthread.php?t=1677559
> >
> >
> >
> http://electronicspurchasingstrategies.com/2014/03/06/hillcrest-bosch-sensortec-collaborate-sensor-hub-solution/
> >
> > http://docsfiles.com/pdf_bno070.html
> >
> >
> >
> http://ae-bst.resource.bosch.com/media/_tech/media/product_flyer/Mobile-Hillcrest-Labs-Sensor-Hub-Product-Brief-BNO0701.pdf
> >
> >
> >
> https://www.eiseverywhere.com/file_uploads/5c881a2f6eaaa90ed3f3d30fb20852db_Newsflash_BNO077.pdf
> >
> >
> > maybe it is better to not think about that and try and use what I have ?
> >
> > It is easy to find videos about using the bno055 in different projects
> but
> > i do not want videos... have not found links to the software used...
> >
> >
> >
> > Better luck when google github bno055 :-)
> >
> >
> >
> https://www.reddit.com/r/virtualreality/comments/3faq11/why_we_need_to_move_to_ambisonic_sound_in_the/
> >
> > http://vriscoming.com/daydream-vr/
> >
> > Bo-Erik
> >
> > 2016-02-01 18:56 GMT+01:00 Marc Lavallee <m...@hacklava.net>:
> >
> > > On Mon, 01 Feb 2016 17:46:47 +0000
> > > Stefan Schreiber <st...@mail.telepac.pt> wrote:
> > > > What is a 10 DOF motion sensor??? (Didn't you mean 9DOF?)
> > >
> > > It's 9DOF + barometric pressure, so 9DOF is enough. For more info:
> > >
> >
> http://playground.arduino.cc/Main/WhatIsDegreesOfFreedom6DOF9DOF10DOF11DOF
> > >
> > > --
> > > Marc
> > > _______________________________________________
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