Sorry, slow reply Ralph. The way I see it - focus on the virtual source, not the listener position. Wherever the virtual source is positioned in an installation, make the speakers respond as if there was a real source at the virtual source position. If there was a gunshot at the virtual source position, the gunshot should not play immediately from a speaker some distance away from the virtual source position.

A person close to the further speaker (from the virtual source) should hear the louder gunshot from the close speaker (to the virtual source) and the softer gunshot from the further speaker at the same time. If the softer gunshot arrived from the further speaker first, the proximity effect might kick in.

I am talking about a DBAP context, where all speakers play at varying levels, not for example VBAP. As I mentioned, this approach seems to work very well when implemented.

On 2019/08/22 10:18 PM, Ralph Jones wrote:
Richard Foss, I still don’t get it, sorry. Perhaps I’m being obtuse. But to 
clarify, you said:

for a particular real source
channel, delay its play out from a speaker FAR from the virtual source
LONGER than from a speaker CLOSE to the virtual source

(capitalization mine). Why do you want to delay the signal to the FARTHER 
speaker? How does that help address proximity effect? It seems to me that it 
would only accentuate it.

Ralph Jones
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Professor Richard Foss
Computer Science Department
Rhodes University
Grahamstown 6140
South Africa

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email: r.f...@ru.ac.za

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