On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector 
wrote:
[Snip]
> With CGC, I don't plan on representing an "exact" value, which is why 
> I use
> the range approach. (I.E. $20 - $40)

        And given human nature people will focus on the high end of your 
range.  :-D  After all, that means their game is worth more money.

[Snip]
> Wether there is a price guide price or not, people have an idea about 
> what a
> game is worth.

        For many games, yes.  For some, no.  For example, what is the worth of 
one of Richard Garriott's twelve Computerland Akalabeths?  The sample 
size is just too small to determine a fair market value for one of 
them.  It is too easy for someone to fall in love with the idea of 
owning one and paying 'whatever it takes' for someone to assign a 
reasonable value/worth to one.

        It gets even worse if a game hasn't been seen yet.  Mr. Falk once 
stated in an article that Mt. Drash might be worth over $2,000 if one 
was found.  He was only off by nearly an order of magnitude from what 
my only known complete copy was purchased for.  ;-)  I mean, just what 
*is* Mt. Drash worth?  There is only one complete one and one partial 
one known (to me) to exist.  There are more RG Computerland Akalabeths 
around than known Mt Drashs.  Does this make Mt. Drash worth more than 
Akalabeth?  And how would one determine the worth of my complete copy 
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the 
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more 
important and seminal game than Akalabeth!  (I say that as a big time 
Ultima fan, by the way.)

        On the other hand, take a grey box Zork 1 with everything in good 
shape.  There are enough of these around that one can look at the 
overall sales/auction prices and figure what, on average, it is worth.

        This is not to say a price guide is worthless.  I think one would be 
doable for many games.  My mine problem with them is educating 
potential buyers and sellers to all the caveats and assumptions behind 
the numbers.  Too many people take any number they see written down as 
gospel.  :sigh:  In the comics world many people will check several 
different price guides and take the highest one they find.  And this is 
after 20+ years of trying to educate the market.

-- 

Edward Franks
<[EMAIL PROTECTED]>


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