Ok, I take it back, the Cygwin build works just fine.
Here's what I did: - Install Cygwin, including: o gcc4-g++ o git o libfreetype-devel o libpng12-devel o libtool o libxslt-devel o make o pkg-config o zlib - ln -s /usr/lib/pkgconfig/libpng12.pc /usr/lib/pkgconfig/libpng.pc - git pull git://github.com/djcsdy/swfmill.git - ./autogen.sh - ./configure - Make I had to change some '\'s to '/' in my .xml files, but other than that it seems to work ok, if a little slower. Hope that helps. Piers. From: [email protected] [mailto:[email protected]] On Behalf Of Piers Haken Sent: Friday, June 15, 2012 1:27 PM To: [email protected] Subject: Re: [swfmill] SWFmill installation problems I can attest to that. I got a mingw build working a while ago after struggling for several days trying to get the various dependencies aligned. I never did get the static build to work, though. I ended up having to build pretty much everything from source and link dynamically. At one point I tried getting it to build with Cygwin since they have solved the dependency problem, but I couldn't get it to work either L Piers. From: [email protected] [mailto:[email protected]] On Behalf Of Daniel Cassidy Sent: Friday, June 15, 2012 12:03 PM To: [email protected] Subject: Re: [swfmill] SWFmill installation problems It's possible to do it with mingw, but incredibly complicated and time consuming. I've done it in the past but it was so complicated to document exactly what to do that I just gave up. Personally I cross-compile from Linux. But either way is fraught with difficulties. The main annoyance is trying to persuade the various dependencies to link statically, hence the latest build accidentally depending on libiconv-2.dll To be perfectly honest, I haven't had the time or inclination to get it right and reproducible. There haven't exactly been hordes of volunteers lining up to get the Windows build working correctly either :). (although there is no part of swfmill that *really* works correctly...) Dan. On 15 June 2012 19:53, Anders Pettersson <[email protected]> wrote: I can confirm that just putting the dll next to the exe will work. It would however be nice to learn how to create the exe itself, I almost got there using mingw. On Fri, Jun 15, 2012 at 8:45 PM, Daniel Cassidy <[email protected]> wrote: Blast. You should be able to just put it next to swfmill.exe. However the exe shouldn't really require that DLL at all. The fact that it does is a result of my stupidity. I should really put out a new build without that requirement but I keep putting it off and then forgetting, which is also a result of my stupidity. Dan. On 15 June 2012 19:35, Rahul Dhodapkar <[email protected]> wrote: Dear All, I am trying to install the swfmill.exe for windows vista on my computer. I dropped the contents of the download into my program files x86 folder, but when I double click on the .exe I get an error saying "the program can't start because libiconv-2.dll is missing from you computer. Try reinstalling the program to fix this problem." I have downloaded another copy of libiconv-2.dll in an atttempt to satisfy this, but I do not know where to put the file. Has anyone else encountered this problem/has any ideas on how to proceed? Thanks much in advance, Rahul Dhodapkar _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
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