That makes sense -- the top and bottom of a climbing route should be two
nodes separated by a way which indicates that it's fairly difficult to
travel between the two.  On our 2D map they'll be nearly on top of each
other, which is correct but a bit difficult to visualise.  Perhaps the ele=x
m tag would be useful here - so that if someone actually tries creating a 3D
map of a crag they'll have data to work with...



On Fri, Apr 18, 2008 at 10:10 AM, Steve Hill <[EMAIL PROTECTED]> wrote:

> On Thu, 17 Apr 2008, Nick wrote:
>
> > It's very difficult to know what to do with climbing routes without
> > truly 3-dimensional mapping - that said your suggestion sounds feasible.
>
> Having thought more about this, my proposal has a problem: There is no way
> to show the difference between a path leading to the bottom of a route and
> the path leading to the top of the route.  I'm starting to think that for
> routes which do have a path to the top we need to have a node for both the
> top and bottom with a way between them, even though a lot of the time
> these nodes will be practically on top of each other...
>
>  - Steve
>    xmpp:[EMAIL PROTECTED] <[EMAIL PROTECTED]>
> sip:[EMAIL PROTECTED] <[EMAIL PROTECTED]>   http://www.nexusuk.org/
>
>      Servatis a periculum, servatis a maleficum - Whisper, Evanescence
>
>
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