Like I said, a more legal way to do it would to be to design a rom importer where it scans the rom for the asset files in that binary blob and converts it to something else like a bitmap spritesheet, midi files, wave pcm files and lua scripting.
Yeah, but there are legal issues with sharing copyright & trademarked content
content like the music notes, wave tables, images, dialogue, in-game
scripting, etc. I've looked at the github page and except for the wave
tables, (of which I couldn't find) it's all in there.
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