Hi Juha..

I really think you have a point here...
I also think that sculpt tools are not just for sculpt sw only, but for all 3D 
sw
(Gone should be the days of one point at a time editing...at least when not 
needing to..)

I too would like to see at least basic sculpting options (or similar), to 
easily be able to modify multiple points on the fly..
and not have to do things one point at a time, or having to first select needed 
points (and those and only those points move, making the model not smoothly 
change)

RS has type of SoftSelection, but its a multistep workflow, and not the on the 
fly type of workflow that is so intuitive with sculpting type of tools.

I dont demand or even think RS should have any of the advanced sculpting tools, 
but I think one could expect that it would have the basic features of more 
modern ways of modify multiple points etc on the fly !

and even have it work in a general way, so you also could apply it on multiple 
objects (treat each object as each of them was a single point..=). so you could 
modify a flock of objects, to shape the flock and not the individual points on 
each object... (hope this made any sense) (Like if each object was a point in a 
particlecloud...=)
(Simple example... so you could have a bunch of spheres (or whatever objects, 
or mix of objects), then shape the flock of spheres into a sculpture...)

btw I use the very lovely and free, Sculptris Alpha 5, and its way cool and 
darn easy to work in, and yep one could pingpong the model back n forth RS <> 
Sculptris, to use each strengths.. but that is like using Lightwave... =)
So some of the basic workflows of let say Sculptris.. in the way of 
editing(Moving, scaling, flattening, smoothing, Creasing and so on) on multiple 
points smoothly in one go, should be available in all modern 3D sw, so in 
RS.... 

Sorry to hear that you moved away from RS

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
  ----- Original Message ----- 
  From: Juha Mukari 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, November 17, 2010 10:58 AM
  Subject: RE: You really dont understand... RE: (Future...) Key word is 
full-featured btw.


  It would be much esier to ask: where i do not need sculpting. Sculpting is 
one way to modell 3d-modells... especially humans.
  and i dont mean special sculpting tools, i mean simple sculpting tools like: 
http://www.curvy3d.com/ Cury 3D... 
  But i dont need that anymore when i moved to cinema...


------------------------------------------------------------------------------
  Date: Wed, 17 Nov 2010 02:24:35 +0200
  Subject: Re: RE: You really dont understand... RE: (Future...) Key word is 
full-featured btw.
  To: user-list@light.realsoft3d.com
  From: __...@ukr.net

  Hi, all.

   Excuse me, but really want to know, why do you need sculpting in RS3D.
   Honestly, would very much like to look at work in which it is necessary to 
apply it in RS3D.

  Respectfully yours, Yuriy.

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