Well ok, everbody has his priorities. ;-) But I guess it doesn´t matter anyway, since there has been no feedback whatsoever by Realsoft on ANY of the suggestions, nor answers to any of my questions.
All in all, as I already wrote, I also think that RS3D lacks tools to shape objects on a more "macroscopic" scale. Hard surface modelling - wonderful. Shaping complex models - not so wonderful in RS3D. But making that better wouldn´t just need sculpting, IMHO it would first need other tools like some found in Modo. Simple sliding of loops for example. BTW: Being able to brush objects in place sounds nice, and/but if you´re already that far, voxel-sculpting wouldn´t seem to be so far away anymore. Say, take some hundret or thousand CSG spheres, brush them in place, then apply "metaball". But why start from scratch - best thing to do would possibly be to talk to the maker of 3D-Coat; make an extensive 3D-Coat plugin for RS3D and offer a nice-priced bundle of the two apps, later integrate this plugin into RS3D (via a switchable 3D-coat layout in RS3D) so that there would be no need to switch the applications anymore. Could possibly work out. Greetz Martin -------- Original-Nachricht -------- > Datum: Sat, 20 Nov 2010 18:17:55 +0100 > Von: "Beg-inner" <begg...@telia.com> > An: user-list@light.realsoft3d.com > Betreff: Re: You really dont understand... RE: (Future...) Key word is > full-featured btw. > Hi Juha.. > > I really think you have a point here... > I also think that sculpt tools are not just for sculpt sw only, but for > all 3D sw > (Gone should be the days of one point at a time editing...at least when > not needing to..) > > I too would like to see at least basic sculpting options (or similar), to > easily be able to modify multiple points on the fly.. > and not have to do things one point at a time, or having to first select > needed points (and those and only those points move, making the model not > smoothly change) > > RS has type of SoftSelection, but its a multistep workflow, and not the on > the fly type of workflow that is so intuitive with sculpting type of > tools. > > I dont demand or even think RS should have any of the advanced sculpting > tools, but I think one could expect that it would have the basic features of > more modern ways of modify multiple points etc on the fly ! > > and even have it work in a general way, so you also could apply it on > multiple objects (treat each object as each of them was a single point..=). so > you could modify a flock of objects, to shape the flock and not the > individual points on each object... (hope this made any sense) (Like if each > object was a point in a particlecloud...=) > (Simple example... so you could have a bunch of spheres (or whatever > objects, or mix of objects), then shape the flock of spheres into a > sculpture...) > > btw I use the very lovely and free, Sculptris Alpha 5, and its way cool > and darn easy to work in, and yep one could pingpong the model back n forth > RS <> Sculptris, to use each strengths.. but that is like using Lightwave... > =) > So some of the basic workflows of let say Sculptris.. in the way of > editing(Moving, scaling, flattening, smoothing, Creasing and so on) on > multiple > points smoothly in one go, should be available in all modern 3D sw, so in > RS.... > > Sorry to hear that you moved away from RS > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > ----- Original Message ----- > From: Juha Mukari > To: user-list@light.realsoft3d.com > Sent: Wednesday, November 17, 2010 10:58 AM > Subject: RE: You really dont understand... RE: (Future...) Key word is > full-featured btw. > > > It would be much esier to ask: where i do not need sculpting. Sculpting > is one way to modell 3d-modells... especially humans. > and i dont mean special sculpting tools, i mean simple sculpting tools > like: http://www.curvy3d.com/ Cury 3D... > But i dont need that anymore when i moved to cinema... > > > ------------------------------------------------------------------------------ > Date: Wed, 17 Nov 2010 02:24:35 +0200 > Subject: Re: RE: You really dont understand... RE: (Future...) Key word > is full-featured btw. > To: user-list@light.realsoft3d.com > From: __...@ukr.net > > Hi, all. > > Excuse me, but really want to know, why do you need sculpting in RS3D. > Honestly, would very much like to look at work in which it is necessary > to apply it in RS3D. > > Respectfully yours, Yuriy. -- GMX DSL Doppel-Flat ab 19,99 €/mtl.! Jetzt auch mit gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl