Still no one ?

On Thu, 13 Sep 2018 at 16:31, dan Med <litokis.ta...@gmail.com> wrote:

> Okay I will but, how could I be sure when blink on the renderer process
> executes arraybufferbuilder ??
> Or one more thing, can u redirect me to checkout how v8 represents data in
> memory, how would it handle arraybuffers?
> The only thing I’ve managed to find ( in the github repo ) was a
> JavaScript file which contained if I remember correctly, 2 definitions of
> sorting algorithms.
>
> On Thu, 13 Sep 2018 at 16:23, @soylentgraham <gra...@grahamreeves.com>
> wrote:
>
>> You seem to be purposely ignoring the responses to your questions.
>>
>> If you still want help, build v8, build a program, breakpoint the
>> function you want to see is called, debug it (this alone answers all your
>> questions), then come back if you still have a VERY SPECIFIC question.
>>
>>
>> On Thursday, 13 September 2018 15:15:03 UTC+1, dan Med wrote:
>>>
>>> No one is willingly to help me  ?
>>>
>>> On Wed, 12 Sep 2018 at 20:34, dan Med <litoki...@gmail.com> wrote:
>>>
>>>> Yeah i meant   ArrayBuffer*Builder*::Append my bad.... but when it is
>>>> actually called in blink ?
>>>> Cause by the name it has to do with Arraybuffers..
>>>> Plus if i build v8 so i can examine the memory layout, where is the
>>>> code on how v8 handeles arraybuffer ?
>>>> Where is the doc or some source where there's explained how v8
>>>> represents object in memory, how can i be sure that in memory i'm not
>>>> starrying at a pointer instead of an object or something like that...
>>>>
>>>> Il giorno mer 12 set 2018 alle ore 19:40 Jakob Kummerow <
>>>> jkum...@chromium.org> ha scritto:
>>>>
>>>>> On Wed, 12 Sep 2018 at 13:15, dan Med <litoki...@gmail.com> wrote:
>>>>>
>>>>>> But can someone help me understand the arraybuffer part ? How to call
>>>>>> arraybuffer::append and when I create an instance of a arraybuffer it 
>>>>>> will
>>>>>> create it with maximum size so 37... bytes and will only say that the 
>>>>>> bytes
>>>>>> used are the one which I’ve declared ?
>>>>>>
>>>>>
>>>>> There is no ArrayBuffer::Append. Read closely: you've found ArrayBuffer
>>>>> *Builder*::Append, which is some implementation detail in Blink (not
>>>>> V8). I don't know when it's called, but I've pointed out before how you 
>>>>> can
>>>>> find out. When you use ArrayBuffer objects in JavaScript, then that code 
>>>>> is
>>>>> not executed at all.
>>>>>
>>>>> And when you create an ArrayBuffer(10) in JavaScript, it definitely
>>>>> does not allocate 32KB of memory. It'll round up to the nearest multiple 
>>>>> of
>>>>> a pointer size.
>>>>>
>>>>> On Wed, Sep 12, 2018 at 10:09 AM dan Med <litoki...@gmail.com> wrote:
>>>>>
>>>>>> Oh one more thing, so each tab in chrome is handeled as a single
>>>>>> process, but Is the same process sandboxes with the Windows 10 kernel.
>>>>>> Security or there’s another process which is sandboxes and then the main
>>>>>> tab process the ( renderer ) is executed inside of it ?
>>>>>>
>>>>>
>>>>> That's a completely unrelated question which has nothing to do with V8
>>>>> and does not belong in this thread. I suggest to look around on
>>>>> http://dev.chromium.org/developers for a bunch of things that have
>>>>> been explained before.
>>>>>
>>>>> On Wed, 12 Sep 2018 at 00:12, Peter Schow <psc...@gmail.com> wrote:
>>>>>>>
>>>>>>>> On Tue, Sep 11, 2018 at 2:09 PM dan Med <litoki...@gmail.com>
>>>>>>>> wrote:
>>>>>>>> >
>>>>>>>> > Would you suggest to build v8 such that I can debug it as I want ?
>>>>>>>>
>>>>>>>> It's difficult to go wrong with this approach if you want to better
>>>>>>>> understand V8 or any large, complex system.
>>>>>>>>
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