On Friday, 13 June 2008 at 0:19, bugs buggy wrote: > I haven't done much with video stuff, but I used ffmpeg with a bitrate > of 2400K, and used the 'double sized' video (as in, it skips ever > other scanline to make the FMV appear bigger than it is), so while the
Skip every other line means inserting black lines, or doubling the lines? Inserting black lines will increase the needed bitrate way too much (if you want to do that, rather do it after decoding the video), and doubling the lines won't really make it look different, will it? (And also can be done as post-processing, rather than eating bits unnecessarily.) > original FMVs are 320x240 (and some are less than this), the one I > converted is 640x480. The issue with the 320x240 is that if we > stretch that out to fill the screen, then we get really ugly > pixelization. Is there any filter or some other program that we can > use to fix this? Short answer: No. Same problem as with the original textures, you can't make gold from crap. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev