On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde <devuran...@gmx.net> wrote: > WZM was the new module format, iirc. I have not seen any specs on that
http://wiki.wz2100.net/WZM_format > let alone code. See tools/qwzm. Rendering code is in tools/display. I just need to write a mass converter, then stuff that display code into Warzone, and we're there. In theory... ;-) In practice, there is a ton of corner cases (silly hacks in the Warzone codebase) that need to be sorted out. > What does WZM have to do with the terrain? Not much. BTW, I like EvilGuru's ambitious plan, if for no other reason than that it sounds awesome and motivating. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev