On Thu, Dec 25, 2008 at 6:39 PM, Dennis Schridde <devuran...@gmx.net> wrote:
> WZM was the new module format, iirc. I have not seen any specs on that

http://wiki.wz2100.net/WZM_format

> let alone code.

See tools/qwzm. Rendering code is in tools/display. I just need to
write a mass converter, then stuff that display code into Warzone, and
we're there. In theory... ;-) In practice, there is a ton of corner
cases (silly hacks in the Warzone codebase) that need to be sorted
out.

> What does WZM have to do with the terrain?

Not much.

BTW, I like EvilGuru's ambitious plan, if for no other reason than
that it sounds awesome and motivating.

  - Per

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to