Follow-up Comment #1, bug #21776 (project wesnoth): the preload event event is normaly meant to intilialize things that are not prsitent in savefiles. For instance Lua environments, wml variables ARE persitent thats why you get OOS errors, it would be good if you gave us an example where you get an error in real context (meaning what are you trying to do).
note that normaly people rely on the fact that the preload event is only fired once after the game is loaded and therefore their lua environments can only be inialized once. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21776> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs