Follow-up Comment #1, bug #21776 (project wesnoth):

the preload event event is normaly meant to intilialize things that are not
prsitent in savefiles. For instance Lua environments, wml variables ARE
persitent thats why you get OOS errors, it would be good if you gave us an
example where you get an error in real context (meaning what are you trying to
do).

note that normaly people rely on the fact that the preload event is only fired
once after the game is loaded and therefore their lua environments can only be
inialized once.

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  <http://gna.org/bugs/?21776>

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