Follow-up Comment #2, bug #21776 (project wesnoth):

There is no OOS in the game. An OOS may occur in the replay though, because
the replay is not "synchronized" with the real game.

This is because preload events are skipped in the replay.
In the example below, after the 'preload' event runs 2nd time, the variable
'reloaded_game' has a different value in the replay and in the game.

(To be very concrete, in Conquest Minus I allow a mode where players can
estimate their spawns while their units have zero movepoints. If they agree to
play then they reload a game, the add-on understands the game has been
reloaded (see the variable reloaded_game in the code below), and their units
get full movepoints back.)

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