Follow-up Comment #3, bug #21776 (project wesnoth): so you realy want to have reloading an influence on the players game?
thats currently not realy supported so i'd rather call that a feature request than a bug. People currently use preload events to initialize lua envornemts, and load data stored in gamesave (lua-)events and doing that twice in replays might lead to errors. Still i implementing this would be possible but people would have to check wether their envoronment is already loaded in every preload event then. is there a special reason why they have to reload a game to agree and not pressing a right click menu button to do so? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21776> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs