Follow-up Comment #6, bug #21776 (project wesnoth):

> In Conquest Minus, after the point of the first save and before the reload,
the game continues one more turn so that the players can make some input. If
the game continued (without a reload) then there would be one additional dummy
turn, which would increase a natural turn numbering. This is why the game must
be reloaded. 

hm i still dont understand how do you put the input you gained during that one
turn in the save of the first turn. do you use [set_global_variable] ?

> Lua variables are not saved. Imagine you transform a table into a WML
container (this transformation would be somewhat opposite to
wesnoth.get_variable), so that it is saved. Then a reload event loads this
table from the WML container.
> This way you can work a full-featured way with Lua tables, and you are not
limited to WML tables only.

thats also possible with the current implementation. save variables in
wesnoth.game_events.on_save and restore them in preload events.

and in the last post i meant preload not prestart.

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