I personally discovered the Wesnoth code by writing the first draft of the
WML reference on the wiki...

taking a subset of WML and checking the wiki to make sure it's up to date is
probably a good way to dsicver a given section of the code...

On Dec 25, 2007 10:00 PM, Eric S. Raymond <[EMAIL PROTECTED]> wrote:

> David White <[EMAIL PROTECTED]>:
> > It would be painful to maintain the game working with both SDL and
> > OpenGL. Additionally, one of the primary benefits of moving to OpenGL
> > would be to allow different and new graphical effects that cannot be
> > efficiently implemented using SDL, but if we had to make the game work
> > with SDL anyhow, this would be infeasible, or at the least would require
> > double-implementing such features in both SDL and OpenGL.
>
> I've looked at the code wuth this possibility in mind, and agree that
> it would be infeasible.
> --
>                <a 
> href="http://www.catb.org/~esr/<http://www.catb.org/%7Eesr/>">Eric
> S. Raymond</a>
>
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>
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