On Sat, Feb 20, 2010 at 1:13 PM, Ilor <kailo...@gmail.com> wrote: <snip>
> > As to items, I think it may have less of a priority right now -- there > aren't that many items commonly used on maps as far as I can tell, and > they mostly play some role in the scenario, so maybe they should stay > in the scenario WML. However, looking at the example of some other > games, like for instance Starcraft, I think if we could (should?) end > up more "decoration-only" items / doodads. Using such items in large > quantities on maps for visual effect would be much easier if it could > be done in the map editor. > currently the doodads are handled by the terrain system (windmills etc...) in a way, they are already handled by the editor and I'm not sure that there is a need for a change here. If something is really purely static and decorative it's better to make a new terrain out of it than to do an editor that spits out WML. just piping in that specific point... _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev