Keep in mind that the editor might be also used to edit terrain masks,
Part of terrains maps that will be used from WML...

----- "jeremy rosen" <[email protected]> a écrit :

> hmm as an asside, pre-owned villages might be a candidate for
> something to set in the editor...
> 
> On Sat, Feb 20, 2010 at 1:21 PM, jeremy rosen
> <[email protected]> wrote:
> > On Sat, Feb 20, 2010 at 1:13 PM, Ilor <[email protected]> wrote:
> >
> > <snip>
> >
> >>
> >> As to items, I think it may have less of a priority right now --
> there
> >> aren't that many items commonly used on maps as far as I can tell,
> and
> >> they mostly play some role in the scenario, so maybe they should
> stay
> >> in the scenario WML. However, looking at the example of some other
> >> games, like for instance Starcraft, I think if we could (should?)
> end
> >> up more "decoration-only" items / doodads.  Using such items in
> large
> >> quantities on maps for visual effect would be much easier if it
> could
> >> be done in the map editor.
> >>
> >
> > currently the doodads are handled by the terrain system (windmills
> etc...)
> >
> > in a way, they are already handled by the editor and I'm not sure
> that
> > there is a need for a change here. If something is really purely
> > static and decorative it's better to make a new terrain out of it
> than
> > to do an editor that spits out WML.
> >
> > just piping in that specific point...
> >
> 
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