hmm as an asside, pre-owned villages might be a candidate for
something to set in the editor...

On Sat, Feb 20, 2010 at 1:21 PM, jeremy rosen
<jeremy.ro...@enst-bretagne.fr> wrote:
> On Sat, Feb 20, 2010 at 1:13 PM, Ilor <kailo...@gmail.com> wrote:
>
> <snip>
>
>>
>> As to items, I think it may have less of a priority right now -- there
>> aren't that many items commonly used on maps as far as I can tell, and
>> they mostly play some role in the scenario, so maybe they should stay
>> in the scenario WML. However, looking at the example of some other
>> games, like for instance Starcraft, I think if we could (should?) end
>> up more "decoration-only" items / doodads.  Using such items in large
>> quantities on maps for visual effect would be much easier if it could
>> be done in the map editor.
>>
>
> currently the doodads are handled by the terrain system (windmills etc...)
>
> in a way, they are already handled by the editor and I'm not sure that
> there is a need for a change here. If something is really purely
> static and decorative it's better to make a new terrain out of it than
> to do an editor that spits out WML.
>
> just piping in that specific point...
>

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