hmm as an asside, pre-owned villages might be a candidate for something to set in the editor...
On Sat, Feb 20, 2010 at 1:21 PM, jeremy rosen <jeremy.ro...@enst-bretagne.fr> wrote: > On Sat, Feb 20, 2010 at 1:13 PM, Ilor <kailo...@gmail.com> wrote: > > <snip> > >> >> As to items, I think it may have less of a priority right now -- there >> aren't that many items commonly used on maps as far as I can tell, and >> they mostly play some role in the scenario, so maybe they should stay >> in the scenario WML. However, looking at the example of some other >> games, like for instance Starcraft, I think if we could (should?) end >> up more "decoration-only" items / doodads. Using such items in large >> quantities on maps for visual effect would be much easier if it could >> be done in the map editor. >> > > currently the doodads are handled by the terrain system (windmills etc...) > > in a way, they are already handled by the editor and I'm not sure that > there is a need for a change here. If something is really purely > static and decorative it's better to make a new terrain out of it than > to do an editor that spits out WML. > > just piping in that specific point... > _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev