Ilor <kailo...@gmail.com>: > As to items, I think it may have less of a priority right now -- there > aren't that many items commonly used on maps as far as I can tell, and > they mostly play some role in the scenario, so maybe they should stay > in the scenario WML.
Don't think items, think scenery. Signposts are the paradigm case here. But the things we'd have tio do to support visual scenery placement would give us item placement for free. > > I think we should add an additional design goal instead. > > Make it possible that the editor opens a scenario file to load all > > related data and can write it properly back, without making a mess of > > the WML. > > With all the macro magic I'm not sure that's ever going to be feasible. In a previous post I explained why a general scenario editor is impossible. Macros are yet another reason. -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev