On Fri, 10 Jun 2016 12:30:59 +0000 Charles Dang <exodia...@gmail.com> wrote:
> But despite the major changes and improvements we've made recently, > the fact still remains that Wesnoth is far behind in the polish, > capabilities and design of even today's indie games. There has been a > general consensus that Wesnoth 2.0 is needed. It is my hope that 1.14 > will be the last release in the 1.x series (barring maintenance > releases), and we can come to a decision on how to move forward > towards a 2.0 release. I kinda disagree. Most games on steam are less polished than wesnoth's stable branches. And Wesnoth 2.0 most definitely isn't an answer since it implies engine change, and working with such a change takes effort away from actual polishing. I would prefer evolutionary development, making new 1.x series indefinitely. That way would minimize wheel reinvention and is absolutely needed for achieving any sort of lasting polish. Each new stable series is a chance to replace one of core subsystems with something more modern without losing existing progress in other systems. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev