On Fri, 10 Jun 2016 12:30:59 +0000
Charles Dang <exodia...@gmail.com> wrote:

> But despite the major changes and improvements we've made recently,
> the fact still remains that Wesnoth is far behind in the polish,
> capabilities and design of even today's indie games. There has been a
> general consensus that Wesnoth 2.0 is needed. It is my hope that 1.14
> will be the last release in the 1.x series (barring maintenance
> releases), and we can come to a decision on how to move forward
> towards a 2.0 release.

I kinda disagree. Most games on steam are less polished than wesnoth's
stable branches. And Wesnoth 2.0 most definitely isn't an answer since
it implies engine change, and working with such a change takes effort
away from actual polishing. I would prefer evolutionary development,
making new 1.x series indefinitely. That way would minimize wheel
reinvention and is absolutely needed for achieving any sort of lasting
polish. Each new stable series is a chance to replace one of core
subsystems with something more modern without losing existing progress
in other systems.

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