David:Mike, these statements are an *enormous* leap from the actual study of 
mirror neurons. It's my hunch that the hypothesis paraphrased above is 
generally true, but it is *far* from being fully supported by, or understood 
via, the empirical evidence.
   
    [snip] these are all original or recently original observations about the 
powers of the human brain and body which are beyond the powers of any digital 
computer. You claimed never to have heard an original observation here re 
digital computers' limitations -  that's because you don't listen, and aren't 
interested in the non-digital and non-rational. Obviously a pet in a virtual 
world can have no real body or embodied integrity).

  It seems that your magical views on human cognition are showing their colors 
again; you haven't supplied any coherent argument as to why the hypothetical 
function of mirror neurons (skills empathy with and mimicry of other embodied 
entities or representations thereof) could not be duplicated by sufficiently 
clever software written for digital computers.


  David,

  I actually did give the reason - but, fine, I haven't clearly explained it 
enough to communicate. The reason is basically simple. All the powers discussed 
depend on the cognitive ability to map one complex, irregular shape onto 
another  - and that involves a "fluid" transformation, (which is completely 
beyond the power of any current software - or,to be more precise, any rational 
sign system, esp. mathematics/geometry).

  When you map your body onto that of the Dancers, (or anyone else's), you are 
mapping two irregular shapes that are not geometrically comparable, onto each 
other. There is no formulaic way to transform one into the other, and hence 
perceive their likeness. Geometry and geometrically-based software can't do 
this.

  When you see that the outline map of Italy is like a boot - a classic example 
of metaphor/analogy - there is no geometric, formulaic way to transform that 
cartographic outline of that landmass into the outline of a boot. It is a 
"fluid" transformation of one irregular shape into another irrregular shape.

  When you *draw* almost any shape whatsoever, you are engaged in performing 
fluid transformations - producing *rough* likenesses/shapes (as opposed to the 
precise, formulaic likenesses of geometry). The shapes of the faces and flowers 
you draw on a page are only v. (sometimes v.v.) roughly like the real shapes of 
the real objects you have observed, 

  Think of a cinematic *dissolve* from one object, like a face, into another - 
which is not a precise, formulaic morphing but simply a rough superimposition 
of two shapes that are roughly alike. Crudely, you could say, your brain is 
continually performing that sort of operation on the shapes of the world in 
order to recognize them and compare them..

  Or think of a face perceived through fluid rippling water. Your brain, 
speaking v. loosely, is able to perform somewhat similar transformations on 
objects.

  The human mind deals in fluid shapes. 

  The human body continuously produces fluid shapes itself. When you move you 
are continuously shaping and then fluidly transforming your body to fit the 
world around you. When you reach out for an object, you start shaping your hand 
to fit before you get there, and fluidly adjust that hand shape as required to 
actually grasp the object.

  Geometry can only perform regular/rational transformations of  objects - even 
 topology deals in the regular likenesses besides otherwise non-comparable 
objects like a doughnut and a cup handle. Even, at its current, most flexible 
extreme, the geometry of "free-form" transformation is still dealing with 
formulaic transformations, that are not truly free-form/fluid and so not able 
to handle the operations I've been discussing. But the very term, free-form, 
indicates what geometry would like but is unable to achieve).

  There is an obvious difference between geometry and art/drawing. Computers in 
their current guise are only geometers and not artists. They cannot map shapes 
directly - physically-  onto each other, (with no intermediate operations), and 
they cannot fluidly (and directly) transform shapes into each other. The brain 
is manifestly an artist and manifestly organized extremely extensively on 
mapping lines - and those brain maps, as experiments show, are able to undergo 
fluid transformations themselves in their spatial layout.

  Another way to say this, is to say that the brain has and computers don't 
have,imagination - they cannot truly handle/map images/shapes. 

  There is nothing magical about this. What it will require is a different 
and/or additional kind of computer. A computer that can handle not only 
rational operations, which all depend on taking things to (regular/rational) 
pieces, but imaginative operations, which all depend on fluid comparisons of 
(mainly irregular/irrational)  wholes (without reducing them to pieces)..  A 
computer IOW that loosely copies not just one half, but both halves of the 
human brain. 

  All the operations that equal general intelligence -  visual object 
recognition, analogy, metaphor, conceptualisation, and creativity - - all 
depend on imagination - fluid transofrmations of whole shapes/forms. Rational 
AI can't perform these operations -  and hence has consistently got nowhere and 
never will get anywhere - until it joins with imagination. (BTW, Ben, I'd be v. 
interested to know where you have seen this last proposition before).

  P.S. The only "magical" notion in this discussion is the idea that there is 
such a thing as "virtual embodiment" - that a "cardboard cutout" of a pet or 
other agent in a virtual world, can have any embodied properties, or embodied 
perception or intelligence. Fluid mapping depends on having a fluid body.





-------------------------------------------
agi
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