Mike, I think you won't get a disagreement in principle about the benefits
of melding creativity and rationality, and of grokking/manipulating concepts
in metaphorical wholes. But really, a thoughtful conversation about *how*
the OCP design addresses these issues can't proceed until you've RTFBs.

-dave


On Sun, Oct 19, 2008 at 1:23 AM, Mike Tintner <[EMAIL PROTECTED]>wrote:

>
>
>
> David:Mike, these statements are an *enormous* leap from the actual study
> of mirror neurons. It's my hunch that the hypothesis paraphrased above is
> generally true, but it is *far* from being fully supported by, or understood
> via, the empirical evidence.
>
>
>> [snip] these are all original or recently original observations about the
>> powers of the human brain and body which are beyond the powers of any
>> digital computer. You claimed never to have heard an original observation
>> here re digital computers' limitations -  that's because you don't listen,
>> and aren't interested in the non-digital and non-rational. Obviously a pet
>> in a virtual world can have no real body or embodied integrity).
>
>
> It seems that your magical views on human cognition are showing their
> colors again; you haven't supplied any coherent argument as to why the
> hypothetical function of mirror neurons (skills empathy with and mimicry of
> other embodied entities or representations thereof) could not be duplicated
> by sufficiently clever software written for digital computers.
>
> David,
>
> I actually did give the reason - but, fine, I haven't clearly explained it
> enough to communicate. The reason is basically simple. All the powers
> discussed depend on the cognitive ability to map one complex, irregular
> shape onto another  - and that involves a "fluid" transformation, (which is
> completely beyond the power of any current software - or,to be more precise,
> any rational sign system, esp. mathematics/geometry).
>
> When you map your body onto that of the Dancers, (or anyone else's), you
> are mapping two irregular shapes that are not geometrically comparable, onto
> each other. There is no formulaic way to transform one into the other, and
> hence perceive their likeness. Geometry and geometrically-based software
> can't do this.
>
> When you see that the outline map of Italy is like a boot - a classic
> example of metaphor/analogy - there is no geometric, formulaic way to
> transform that cartographic outline of that landmass into the outline of a
> boot. It is a "fluid" transformation of one irregular shape into another
> irrregular shape.
>
> When you *draw* almost any shape whatsoever, you are engaged in performing
> fluid transformations - producing *rough* likenesses/shapes (as opposed to
> the precise, formulaic likenesses of geometry). The shapes of the faces and
> flowers you draw on a page are only v. (sometimes v.v.) roughly like the
> real shapes of the real objects you have observed,
>
> Think of a cinematic *dissolve* from one object, like a face, into another
> - which is not a precise, formulaic morphing but simply a rough
> superimposition of two shapes that are roughly alike. Crudely, you could
> say, your brain is continually performing that sort of operation on the
> shapes of the world in order to recognize them and compare them..
>
> Or think of a face perceived through fluid rippling water. Your brain,
> speaking v. loosely, is able to perform somewhat similar transformations on
> objects.
>
> The human mind deals in fluid shapes.
>
> The human body continuously produces fluid shapes itself. When you move you
> are continuously shaping and then fluidly transforming your body to fit the
> world around you. When you reach out for an object, you start shaping your
> hand to fit before you get there, and fluidly adjust that hand shape as
> required to actually grasp the object.
>
> Geometry can only perform regular/rational transformations of  objects -
> even  topology deals in the regular likenesses besides otherwise
> non-comparable objects like a doughnut and a cup handle. Even, at its
> current, most flexible extreme, the geometry of "free-form" transformation
> is still dealing with formulaic transformations, that are not truly
> free-form/fluid and so not able to handle the operations I've been
> discussing. But the very term, free-form, indicates what geometry would like
> but is unable to achieve).
>
> There is an obvious difference between geometry and art/drawing. Computers
> in their current guise are only geometers and not artists. They cannot map
> shapes directly - physically-  onto each other, (with no intermediate
> operations), and they cannot fluidly (and directly) transform shapes into
> each other. The brain is manifestly an artist and manifestly organized
> extremely extensively on mapping lines - and those brain maps, as
> experiments show, are able to undergo fluid transformations themselves in
> their spatial layout.
>
> Another way to say this, is to say that the brain has and computers don't
> have,imagination - they cannot truly handle/map images/shapes.
>
> There is nothing magical about this. What it will require is a different
> and/or additional kind of computer. A computer that can handle not only
> rational operations, which all depend on taking things to (regular/rational)
> pieces, but imaginative operations, which all depend on fluid comparisons of
> (mainly irregular/irrational)  wholes (without reducing them to pieces)..  A
> computer IOW that loosely copies not just one half, but both halves of the
> human brain.
>
> All the operations that equal general intelligence -  visual object
> recognition, analogy, metaphor, conceptualisation, and creativity - - all
> depend on imagination - fluid transofrmations of whole shapes/forms.
> Rational AI can't perform these operations -  and hence has consistently got
> nowhere and never will get anywhere - until it joins with imagination. (BTW,
> Ben, I'd be v. interested to know where you have seen this last proposition
> before).
>
> P.S. The only "magical" notion in this discussion is the idea that there is
> such a thing as "virtual embodiment" - that a "cardboard cutout" of a pet or
> other agent in a virtual world, can have any embodied properties, or
> embodied perception or intelligence. Fluid mapping depends on having a fluid
> body.
>
>
>
>
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