On Wed, Jun 19, 2013 at 6:23 PM, Fool <fool1...@gmail.com> wrote:
> Now, usually to win it is necessary to stop others from winning. Around here
> the two things are often unrelated. Win by paradox seems like a perfect
> example, it looks like it basically does nothing, so this doesn't affect
> anyone else's chances of winning in the slightest. To what extent do people
> try to stop others from winning?

In my case, while I am usually happy to see other players pull off
scams that award wins, I feel obliged to make a reasonable effort to
stop them from succeeding to make sure that they are actually being
rewarded for their cleverness rather than the apathy of other players.
 I consider wins by paradox to fall into this category, but since they
tend to come out of nowhere and be unstoppable (typically the
undefined behavior is achieved and CFJed on in a single message),
there is no real way to stop them.  To some extent, the idea of
stopping them also applies to judging - as clever as their
construction may be, if it's based on an unreasonable interpretation
of a rule, it does need to be thrown out - but if it's correct, then
in these cases I don't think we usually begrudge players their wins.

The same somewhat applies to dictatorship scams, but despite the long
tradition of players relinquishing the dictatorship after a time and
not actually abusing it, the idea of "some player has absolute power
over me" retains the tendency to spark drama and emotion, and
accompanying deregistrations; counter-scams tend to be a much higher
priority, and judges tend to be much more adversarial to and skeptical
of the would-be dictators, which, while arguably legal due to Rule
217, I think is somewhat unfair.

The reason I think wins by paradox somewhat cheapen the concept of
winning is that while I do believe paradoxes deserve a reward (even if
we could continue on perfectly well by simply disregarding the theory
of propagating undefinedness, rewarding people for spotting potential
issues is an inherently fun mechanic), they usually don't compare with
the difficulty of other sorts of wins.  This includes scam wins, since
they tend to be easier than other scams: they depend on a type of bug
that is easier to make, more common, and less interesting (especially
as we are really only considering them vulnerabilities by choice) than
those that could award dictatorships/wins/mousetraps.  Then again, the
sample size is fairly low, and I guess I've been burned by a slate of
liar's paradox type trivial paradoxes lately (including one achieved
only because the rule meant to prevent it was repealed as cruft),
which should be fixed now!

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