The game was always fair to begin with, because everyone had the same
chance.

On Tue, May 22, 2018 at 11:09 PM, ATMunn <iamingodsa...@gmail.com> wrote:

> Because he wants to make the game fairer.
>
>
> On 5/22/2018 5:01 PM, Cuddle Beam wrote:
>
>> (I'm assuming that you're going to use your own voting power to get it
>> removed because there isn't enough active interest to go against you for
>> anything? But why shoot yourself in the foot like that?)
>>
>> On Tue, May 22, 2018 at 10:59 PM, Cuddle Beam <cuddleb...@gmail.com>
>> wrote:
>>
>> It might be a bit weird for me to bring this up but: *Why* nerf? You
>>> earned those zombies, do as you please with them.
>>>
>>> On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <ke...@u.washington.edu>
>>> wrote:
>>>
>>>
>>>>
>>>> On Tue, 22 May 2018, C. V. wrote:
>>>>
>>>>> Hmm, I like that the zombie market supply/demand currently fluctuates.
>>>>>
>>>> Your
>>>>
>>>>> reform would mean that the zombie situation would be completely static:
>>>>>
>>>> 1/3
>>>>
>>>>> (or whatever is the ratio) of players would own one zombie each.
>>>>>
>>>>
>>>> Do you think there should be some upper-limit?  Over time, there's
>>>> enough
>>>> turnover that the supply of zombies could outstrip the # of active
>>>> players
>>>> soon.  Not sure that's a good/great thing.  The tradeoff here forcing
>>>> turnover
>>>> every 90 days.   Would a good addition be "max auction at most X zombies
>>>> per
>>>> month"?  If there were 5 zombies, and you could auction a max of 3 a
>>>> month,
>>>> and they turned over every 90 days, you'd eventually have a 2 or 3
>>>> zombie
>>>> auction 2 out of 3 months - that seems like some reasonable turnover...?
>>>>
>>>> CB has a point, I have to say that zombies aren't really that fun. The
>>>>> near-permanent boost in vote power is probably not healthy for Agora,
>>>>>
>>>> and
>>>>
>>>>> perhaps could be one of the causes of others' apathy toward Agora?
>>>>>
>>>>
>>>> Forgetting the mechanism (zombies), what time scales of "power boost"
>>>> are
>>>> good?  One vote/person always?  Accumulate for short times?  What
>>>> time scale?  This has fluctuated tons over the years - we've had voting
>>>> power that was even more static (e.g. someone had 5 votes for over a
>>>> year)
>>>> and it meant the bidding was that much more intense when turnover
>>>> actually
>>>> happened.  And we've had accumulations that turned over weekly.  And 1
>>>> vote/person is the default we always return to.  No right answer but
>>>> curious
>>>> what people think is best for the current game.
>>>>
>>>> And if you need to collect assets from the other side of the map or w/e,
>>>>> you could just ask another player to do that/allow you to do it on
>>>>> their
>>>>> behalf and offer them something in exchange, and that's more fun &
>>>>> strategically challenging for everyone involved than just having some
>>>>> mindless servant do it for you for free, as often as you want.
>>>>>
>>>>
>>>> So what do you think is a good/specific nerf for this?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>

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