The game was always fair to begin with, because everyone had the same chance.
On Tue, May 22, 2018 at 11:09 PM, ATMunn <iamingodsa...@gmail.com> wrote: > Because he wants to make the game fairer. > > > On 5/22/2018 5:01 PM, Cuddle Beam wrote: > >> (I'm assuming that you're going to use your own voting power to get it >> removed because there isn't enough active interest to go against you for >> anything? But why shoot yourself in the foot like that?) >> >> On Tue, May 22, 2018 at 10:59 PM, Cuddle Beam <cuddleb...@gmail.com> >> wrote: >> >> It might be a bit weird for me to bring this up but: *Why* nerf? You >>> earned those zombies, do as you please with them. >>> >>> On Tue, May 22, 2018 at 10:50 PM, Kerim Aydin <ke...@u.washington.edu> >>> wrote: >>> >>> >>>> >>>> On Tue, 22 May 2018, C. V. wrote: >>>> >>>>> Hmm, I like that the zombie market supply/demand currently fluctuates. >>>>> >>>> Your >>>> >>>>> reform would mean that the zombie situation would be completely static: >>>>> >>>> 1/3 >>>> >>>>> (or whatever is the ratio) of players would own one zombie each. >>>>> >>>> >>>> Do you think there should be some upper-limit? Over time, there's >>>> enough >>>> turnover that the supply of zombies could outstrip the # of active >>>> players >>>> soon. Not sure that's a good/great thing. The tradeoff here forcing >>>> turnover >>>> every 90 days. Would a good addition be "max auction at most X zombies >>>> per >>>> month"? If there were 5 zombies, and you could auction a max of 3 a >>>> month, >>>> and they turned over every 90 days, you'd eventually have a 2 or 3 >>>> zombie >>>> auction 2 out of 3 months - that seems like some reasonable turnover...? >>>> >>>> CB has a point, I have to say that zombies aren't really that fun. The >>>>> near-permanent boost in vote power is probably not healthy for Agora, >>>>> >>>> and >>>> >>>>> perhaps could be one of the causes of others' apathy toward Agora? >>>>> >>>> >>>> Forgetting the mechanism (zombies), what time scales of "power boost" >>>> are >>>> good? One vote/person always? Accumulate for short times? What >>>> time scale? This has fluctuated tons over the years - we've had voting >>>> power that was even more static (e.g. someone had 5 votes for over a >>>> year) >>>> and it meant the bidding was that much more intense when turnover >>>> actually >>>> happened. And we've had accumulations that turned over weekly. And 1 >>>> vote/person is the default we always return to. No right answer but >>>> curious >>>> what people think is best for the current game. >>>> >>>> And if you need to collect assets from the other side of the map or w/e, >>>>> you could just ask another player to do that/allow you to do it on >>>>> their >>>>> behalf and offer them something in exchange, and that's more fun & >>>>> strategically challenging for everyone involved than just having some >>>>> mindless servant do it for you for free, as often as you want. >>>>> >>>> >>>> So what do you think is a good/specific nerf for this? >>>> >>>> >>>> >>>> >>>> >>>